Goes in the object to the right of the operator
Goes in the object to the left of the operator
Goes in the object of which the operator is a member
Must be returned
B. Goes in the object to the left of the operator
True
False
instantiation
function prototype
constructor
structure
Call-by-Reference
Call-by-Value
Call-by-Pointer
None of the above
A constant
A variable
A structure
A header file
True
False
True
False
scope resolution operator
global operator
Both (a) & (b)
None of these
True
False
Glorified
Encapsulated
Classified
Overloaded
::
;
<<
->
Virtual copying
Inheritance
Encapsulation
None of these
Two
One
No
None of the above
The normal cout<< combination
The cin.get() function with one argument
The cin.get() function with two argument
The cin.get() function with three argument
Only from the base class itself
Both form the base class and from its derived classes
From the class which is friend of the base class
None of the above are correct
True
False
True
False
sixth
seventh
eighth
impossible to tell
True
False
Data security
Data hiding
Data manipulation
Data definition
True
False
Making C++ operators work with objects
Making C++ operators more then they can handle
Giving new meaning to existing c++ operators
Making new C++ operators
public
friend
private
not possible
the source code should be made available at compile time
the program runs slower
dynamic variables can not be used in the program
static variables can not be used
True
False
Structure member
Structure tag
Structure variable
The keyword struct.
True
False
string constants in your program
program statements in string form
variables whose type is of string
none of the above
True
False
True
False
const members can be invoked on both const as well as nonconst objects
const members can be invoked only on const objects and not on nonconst objects
nonconst members can be invoked on const objects as well as nonconst objects
none of the above