For Device Manager, any of four system components that control how the devices on a computer work. These four system resources are interrupt request (IRQ) lines, direct memory access (DMA) channels, input/output (I/O) ports, and memory addresses.
— Computer ScienceFor failover clusters or server clusters, a physical or logical entity that is capable of being managed by a cluster, brought online and taken offline, and moved between nodes. A resource can be owned only by a single node at any point in time.
— Computer ScienceAny item in a report server database that is not a report, folder, or shared data source item.
— Computer ScienceA room, computer, or any equipment needed at a meeting.
— Computer ScienceA user that performs a service, or the equipment or facility that is required for a service.
— Computer ScienceA document, slide set, or other printable output that can be imported by the meeting client.
— Computer ScienceA reusable named item in your project or document that can represent a color (brush), object, control, style, template, user control or value that you can apply or re-use’ throughout your project to create consistency in color (theme) or to create multiple instances of a single control like a button where you want to maintain a unified look for each button.’
— Computer ScienceAn optional payload that can be associated with an action. By default, Human Workflow Services track resources that flow through an activity flow. It is important to note that Human Workflow Services does not manage the resource, it only tracks a reference to the resource.
— Computer ScienceAny nonexecutable data that is logically deployed with an application. A resource might be displayed in an application as error messages or as part of the user interface. Resources can contain data in a number of forms, including strings, images, and persisted objects.
— Computer ScienceA special variable that holds a reference to a database connection or statement.
— Computer ScienceA stock of money, product, or people services used in the performance of an activity.
— Computer Science