instantiation
function prototype
constructor
destructor
D. destructor
You can define your data types
Program statements are simpler than in procedural languages.
An OO program can be taught to correct its own errors.
It's easier to conceptualize an OO program.
Only from the base class itself
Both from the base class and form its derived classes
From the class which is a friend of the base class
None of the above is correct
Data security
Data hiding
Data manipulation
Data definition
Structure member
Structure tag
Structure variable
The keyword struct.
To allocate storage
To deallocate storage
To delete variable name
None of the above are correct
Virtual copying
Inheritance
Encapsulation
None of these
Call-by-Reference
Call-by-Value
Call-by-Pointer
None of the above
True
False
Only from the innermost loop
Only from the innermost switch
From all loops and switch
Only from the innermost loops or switch
True
False
unexpected()
perform()
catch()
try()
Increase
Reduce
None of the above are correct
Reprehensible
Encapsulated
Overload
Extensible
early binding
run time binding
late binding
linking
True
False
The normal cout<< combination
The cin.get() function with one argument
The cin.get() function with two argument
The cin.get() function with three argument
var1 can not be accessed
var1 is a pointer to a pointer of type int
var1 is a protected data type of integer
this type declaration shows an error
True
False
True
False
From the point of definition onwards in the program
From the point of definition onwards in the function
From the point of definition onwards in the block
Throughout the function
True
False
All variables must be declared before they are used
Variables in C++ need not be declared and the type can be assigned dynamically
Variables in C++ can be declared at the end of the program (before the main function terminates)
Variables can not be used explicitly in C++
True
False
references are pointers
array of references can be created
you can not reference a reference variable
all of the above
string constants in your program
program statements in string form
variables whose type is of string
none of the above
::
;
<<
->
if-else statement
wild cards
no meaning in C++
returns the value
Making C++ operators work with objects
Making C++ operators more then they can handle
Giving new meaning to existing c++ operators
Making new C++ operators
True
False
Private
protected
public
None of the above are correct