symbol name
instance name
B. instance name
Brainstorming
Refining
Action Scripting
Adding sound
layer
symbols
clip art
tween
scenes
frames
layers
actions
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
toolbar
Properties pane
timeline
scene
...close a shape.
...open a shape.
...delete a shape.
forgetting to name your instances
misspelling an instance name or variable
forgetting a { or }
all of the above
Layer
vector
bitmap
object
Merge Tool
Move Tool
Hand Tool
Eyedropper Tool
gotoandplay(1, replay);
gotoAndPlay(replay, 1);
gotoAndStop(replay, 1);
gotoAndStop(1, replay);
a frame that is the same as the keyframe before it - it looks like a gray rectangle without a dot
a frame that represents a change in content, be that scale, movement, rotation, color, etc - it looks like a gray rectangle with a black dot.
a frame without any content - it looks like a white box
a frame without any content - it looks like a white box with a white dot
Actions
Properties
Tools
Layers
Dashboard
Flash Stage
Tools Palette
Layers Panel
Zoom
Masking
Fade Effect
Morphing
be used to tween between one shape on one frame and another shape on another frame, but on the same layer.
be used on the main stage.
change the shape of a symbol.
eat bunnies.
True
False
Ink and Pencil
Brush and Spray
Oval and Shape
Fill and Autofill
library
timeline
properties
tools panel
hollow
black
blue
gray
0
on
false
1
Importing
Exporting
Convert to text
Convert to Symbol
Adobe Collection
All Programs
Run
Open
Merge Tool
move Tool
Hand Tool
Zoom Tool
you need to give it an instance name in the property window.
you need to give it an instance name in the library.
you need to set its linkage properties to export for actionscript and assigning it a class by right clicking on the sound in the library and pulling up the linkage dialogue box.
you need to set its linkage properties to export for actionscript and assigning it a class in the properties window by pulling down the linkage option.
shift
option
control
command
Keyframes
Special Frames
Master Frame
None of the above
symbol name
instance name
Dashboard
Layers Panel
Library Panel
Property Inspector
Paint Inside
Paint Selection
Paint Behind
Paint Normal
Merge Drawing
Flash Tool
Oval Tool
Object Drawing