design
watermark
foreground
background
A. design
Desktop publishing
An executable file
Hypertext
Multimedia
Time to position the head over proper sector
Time to position the head over proper track
Time to position the head over proper cylinder
None of above
to select the optimum raster locations to represent a straight line.
to select either ?x or ?y, whichever is larger, is chosen as one raster unit
we find on which side of the line the midpoint lies.
both a and b
presentation
master
show
sorter
Center of projection
projection reference point.
center of projection or projection reference point
interaction point
rasterization.
scan conversion
transformation
both a and c
rasterization,
animation
both a and b
representation
Pixel
Graph
voltage level
color information
Single Instruction Stream Over Minimum Data Streams
Single Instruction Stream Over Multiple Data Streams
Multiple Instruction Streams and Single Data Stream
Single Instruction Stream Over Media Data Streams
background
animation
transition
popups
Only a few
wide range
just 1 or 2
moderate range of
Computer organization
Computer architecture
Computer design
Computer implementation
viewing window
left clipping window
right clipping window
bottom clipping window
shear transformation
translation
reflection
both a and b
OR gate
AND gate
NOT gate
NAND gate
menulink
toollink
hyperlink
slidelink
PC
IR
Registers
MDR
JK flip flop
D flip flop
RS flip flop
none of these
Information Standard Processing
Instruction Set Processor
Interrupt Service Procedure
Interchange Standard Protocol
100 megabytes
10 megabytes
3 megabytes
2 Gb
raster scan display
vector scan display
DVST
both a and b
It is understood by programmer
It is understood by a computer
It is understood to use
All of the above
Multiplexer
Conditional codes
Control unit
None of these
placeholder
template
layout
slide show
CPU
background
frame
stack
Thick primitives
thin primitives
stylish primitives
both a and b
graphics controller
display coprocessor.
both a and b
out put device for graphics
vanishing point
convergence point
point of delusion
point of illusion
display system with only frame buffer
Display system with display controller
both a and b
display system with color
Animation
Transition
Mapping
Bulleting