frame rate
key frame
mask
layer
A. frame rate
frame rate
key frame
mask
layer
...edit an anchor point
...create an anchor point.
...delete an anchor point.
Morphing
Tweening
Stacking
Masking
Brainstorming
Refining
Action Scripting
Adding sound
...strokes.
...fills.
...the background.
Dashboard
Flash Stage
Tools Palette
Layers Panel
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
hollow
black
open eye
closed eye
1thumb_mc
thumb01.mc
*thumb01_mc
$01thumb
symbol name
instance name
set the property .alpha = 0
set the property .visible = true
set the property .alpha = 1;
set the property .visible = false;
Dashboard
Layers Panel
Library Panel
Property Inspector
object align with another object
object fill the entire stage
object fill another object
object fill the entire screen
library
timeline
properties
tools panel
make a graphic symbol, then edit its timeline to animate a movie clip with shape tweens. Then on the main stage, you could motion tween the graphic symbol.
make a movie clip symbol, then edit its timeline to animate a movie clip with motion tweens. Then on the main stage, you could motion tween the movie clip symbol.
make a shape symbol, then edit its timeline to animate a graphic with shape tweens. Then on the main stage, you could motion tween the shape symbol.
make a movie clip symbol, then edit its timeline to animate a shape clip with shape tweens. Then on the main stage, you could motion tween the movie clip symbol.
layer
symbols
clip art
tween
... Commands Menu.
... Properties Inspector.
... Behaviors Menu.
shift
option
control
command
true
false
Merge Drawing
Flash Tool
Oval Tool
Object Drawing
Improvement of design
Action Scripting
Polishing
Create a storyboard
Motion Tween
Mask
Shape Tween
Action Script (Your Answer)
select the shape, open the dialogue box in the properties window for ink color and make a selection. From there you can edit the weight and style in the properties window.
select the ink tool in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
select the paint bucket in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
go to the actions window and add the addStroke() method to the fill. Be sure to also set the strokeColor and strokeWeight properties.
With a movie clip selected, use the Free Transform tool and go to its options in the toolbox. The Envelop Distort tool is located at the bottom of the box.
With a shape selected, use the Free Transform tool and go to its options in the toolbox. The Envelop Distort tool is located at the bottom of the box.
toolbar
Properties pane
timeline
scene
hollow
black
blue
gray
Erase Objects
Erase Only Shapes
Erase Selected Fills
Erase Normal
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
Paint Inside
Paint Selection
Paint Behind
Paint Normal