To allocate storage
To deallocate storage
To delete variable name
None of the above are correct
B. To deallocate storage
Compare two numeric values
Combine two numeric values
Compare two Boolean values
Combine two Boolean values
A constant
A variable
A structure
A header file
True
False
True
False
To dynamically allocate storage
To statically allocate storage
To allocate storage for a new variable
None of the above are correct
A file in which recoreds are arranged in a way they are inserted in a file
A file in which records are arranged in a particular order
Files which are stored on a direct access storage medium
None of the above
new
volatile
static
==
True
False
string constants in your program
program statements in string form
variables whose type is of string
none of the above
All variables must be declared before they are used
Variables in C++ need not be declared and the type can be assigned dynamically
Variables in C++ can be declared at the end of the program (before the main function terminates)
Variables can not be used explicitly in C++
In the object of which it is a member
In the class of which it is a member
In the object of the class of which it is a member
In the public part of its class
Two
One
No
None of the above
True
False
const members can be invoked on both const as well as nonconst objects
const members can be invoked only on const objects and not on nonconst objects
nonconst members can be invoked on const objects as well as nonconst objects
none of the above
Private
protected
public
None of the above are correct
Only from the innermost loop
Only from the innermost switch
From all loops and switch
Only from the innermost loops or switch
real
char
int
null
True
False
10
20
55
there is an error in the program
instantiation
function prototype
constructor
destructor
True
False
no definition in its base class
a definition in its base class
a definition in at least one derived class
definition in base class and at least one derived class
Are removed from memory when not in use
Permit data to be hidden from other classes
Bring together all aspects of an entity in one place
Can closely model objects in the real world
The return type
The number and type of arguments
The class of a function
None of the above
Are a group of functions with the same name
All have the same number and types of arguments
Make life simpler for programmer
May fail unexpectedly due to stress
Goes in the object to the right of the operator
Goes in the object to the left of the operator
Goes in the object of which the operator is a member
Must be returned
Only from the base class itself
Both from the base class and form its derived classes
From the class which is a friend of the base class
None of the above is correct
scope resolution operator
global operator
Both (a) & (b)
None of these
True
False
The loop in which it occurs
The block in which it occurs
The function in which it occurs
The program in which it occurs