display system with only frame buffer
Display system with display controller
both a and b
display system with color
A. display system with only frame buffer
CPU
background
frame
stack
view-distance
Projection distance
view-path
both a and b
octree method
depth sorting method
depth buffer algorithm
a and c
Process route
information path
Information trail
data path
translation vector
shift vector.
both a and b
Rotation vector
two-way symmetry
four-way symmetry
eight-way symmetry
both a and b
isometric projection.
perspective projection
oblique projection
cavalier projection
OR gate
AND gate
NOT gate
NAND gate
Translation
rotation
motion
both b and c
clipping
Windowing
both a and b
Projecting
rasterization.
scan conversion
transformation
both a and c
Pixel
Graph
voltage level
color information
Information Standard Processing
Instruction Set Processor
Interrupt Service Procedure
Interchange Standard Protocol
volsel
pixel
voxel
None of above
convex polygon
concave polygon
both a and b
Hexagon
tiling patterns.
Filling patterns
coloring patterns
both a and b
storyboard
design
development
layout
shear transformation
translation
reflection
inverse transformation
cost
relativity
adaptability
usability
view
kit
drawing
menu
Windowing
clipping
projecting
both a and b
to free the CPU
To free the secondary memory
to free the main memory
Both a and c
viewing window
shift vector.
view reference point.
view reference plane
JK flip flop
D flip flop
RS flip flop
none of these
Multiplexer
Conditional codes
Control unit
None of these
Fluorescence
Phosphorescence
Persistence
Incandescence
logical XOR operator
logical OR operator
logical AND operator
both a and b
Thick primitives
thin primitives
stylish primitives
both a and b
thumbnail
bitmap
portable network graphic
clipart
(0, 1) and (3, 3)
(0, 1) and (2, 3)
(1, 2) and (4, 2)
None of above