set the property .alpha = 0
set the property .visible = true
set the property .alpha = 1;
set the property .visible = false;
A. set the property .alpha = 0
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
True
False
Merge Drawing
Flash Tool
Oval Tool
Object Drawing
Text Box
Text Tool
HTML
Key frames
With a movie clip selected, use the Free Transform tool and go to its options in the toolbox. The Envelop Distort tool is located at the bottom of the box.
With a shape selected, use the Free Transform tool and go to its options in the toolbox. The Envelop Distort tool is located at the bottom of the box.
Paint Inside
Paint Selection
Paint Behind
Paint Normal
set the property .alpha = 0
set the property .visible = true
set the property .alpha = 1;
set the property .visible = false;
Motion Tween
Mask
Shape Tween
Action Script (Your Answer)
Shape Tween
Motion Tween
Mask
Frame-by-Frame
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
... color menu.
... swatches menu.
...properties inspector.
... all of the above.
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
Timeline
Photo Story
Comic book
Storyboard
a straight line.
a curved line.
Merge Tool
move Tool
Hand Tool
Zoom Tool
Layer
vector
bitmap
object
Erase Objects
Erase Only Shapes
Erase Selected Fills
Erase Normal
Refers to when a dot or period (.) is used in actionscript to conclude a line of code.
Refers to when a dot or period (.) is used in actionscript to access a property or method of an object.
Refers to when a dot or period (.) is used in actionscript to being a function.
Refers to when a dot or period (.) is used in actionscript to set a parameter.
Flick Per Scene
Frames Per Second
Frames Per Scene
Flick Per Second
True
False
forgetting to name your instances
misspelling an instance name or variable
forgetting a { or }
all of the above
[...]
(...)
{...}
:...; (Your Answer)
Morphing
Tweening
Stacking
Masking
...close a shape.
...open a shape.
...delete a shape.
Merge Drawing
Flash Tool
Gradient Transform Tool
Object Drawing
the animation principle that deals with the motion at the end of an action.
the animation principle that deals with the effect on the surrounding environment as an action occurs.
the animation principle that deals with the motion at the beginning of an action.
the animation principle that deals with the transformation of object as it moves through its action and reacts with gravity.
Actions
Properties
Tools
Layers
symbol name
instance name
... no color.
... do not enter.
... no data.