Highly elastic
Perfectly inelastic
Perfectly elastic
Zero elastic
C. Perfectly elastic
The AVC curve
The AFC curve
The AC curve
The MC curve
Physical units
Monetary units
Constant units
Current units
Independence of firms
Interdependence of firms
Independence of individuals
Interdependence of materials
Economic substitutes
Technical substitutes
Both a and b
None of the above
Cost of raw materials
Cost of equipment
Interest payment on past borrowing
Payment of rent on buildings
Short period of time
Long period of time
Timeless production relationship
All of the above
2/3 of capacity of its plants
3/4 of capacity of its plants
1/3 of capacity of its plants
1/2 of capacity of its plants
monopolistic firms
monopoly
competitive firms
none of the above
L-shaped
J-shaped
M-shaped
V-shaped
J.P.Lewis
R.G.D.Allen
Paul A.Samuelson
E.D.Domar
Marginal cost
Production cost
Labor cost
Supply cost
Two goods
Few goods
One good
Zero goods
Derived demand
Joint demand
Demand creation
Compressed demand
The MU/P ratio has decreased
Of the income and substitution effects
Consumers tend to feel poorer when prices fall
When price falls the demand curve shifts right
Complements
Close substitutes
Both a and b
None of the above
Monopoly
Perfect competition
Monopolistic competition
Oligopoly
Marginal utility of commodity X
Marginal utility of commodity Y
Marginal utility per rupee spent on X and Y commodities
None of the above
Simple model
Dynamic model
Both of them
None of them
Implicit costs
Explicit costs
Fixed costs
Variable costs
Substitution effect
Income effect
Both substitution and income effect
None of them
Maximum
Minimum
Equal to one
Equal to zero
Where there is no retail trade and every thing is sold on wholesale basis
Where trading of a particular commodity is controlled exclusively by one firm
Where many people sell only one commodity
A form of business organization in which only single proprietorship exists
Marshallian demand curve
Hicksian demand curve
Slutsky demand curve
All the above
Yields the same outcome over and over
Can result in behavior that is different from what it would be if the game were played once
Is not possible
Makes cooperative games into noncooperative games
Monetary units
Physical units
Relative units
Constant units
X-axis
Y-axis
Z-axis
None of the above
Total utility to fall and marginal utility to increase
Total utility and marginal utility both to increase
Total utility to fall and marginal utility to become negative
Total utility to become negative and marginal utility to fall
Abnormal profit
Zero profit
Normal profit
Negative profit
Multiplying the number of unit by its marginal utility
Adding up the marginal utility of all units
Multiplying price by number of units
None of the above
Negative
Positive
Infinite
Zero