...strokes.
...fills.
...the background.
A. ...strokes.
Tools
Actions
Frames
Properties
Brainstorming
Refining
Action Scripting
Adding sound
Zoom
Masking
Fade Effect
Morphing
True
False
... Commands Menu.
... Properties Inspector.
... Behaviors Menu.
Merge Tool
move Tool
Hand Tool
Zoom Tool
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
.FLA
.Doc File
.FLV File
.ASF File
shift
option
control
command
Erase Objects
Erase Only Shapes
Erase Selected Fills
Erase Normal
layer
symbols
clip art
tween
Alpha Value Settings
Transparency Settings
Color Settings
Object Settings
Library Panel
Property Inspector Panel
Layers Panel
All of the above
Motion Tween
Mask
Shape Tween
Action Script (Your Answer)
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
0
on
false
1
frame rate
key frame
mask
layer
True
False
Layer
vector
bitmap
object
you need to give it an instance name in the property window.
you need to give it an instance name in the library.
you need to set its linkage properties to export for actionscript and assigning it a class by right clicking on the sound in the library and pulling up the linkage dialogue box.
you need to set its linkage properties to export for actionscript and assigning it a class in the properties window by pulling down the linkage option.
library
timeline
properties
tools panel
Merge Drawing
Flash Tool
Oval Tool
Object Drawing
... color menu.
... swatches menu.
...properties inspector.
... all of the above.
Mask
Shape tween
Motion tween
Morphing
Dashboard
Layers Panel
Library Panel
Property Inspector
Merge Drawing
Flash Tool
Gradient Transform Tool
Object Drawing
Importing
Exporting
Convert to text
Convert to Symbol
select the shape, open the dialogue box in the properties window for ink color and make a selection. From there you can edit the weight and style in the properties window.
select the ink tool in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
select the paint bucket in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
go to the actions window and add the addStroke() method to the fill. Be sure to also set the strokeColor and strokeWeight properties.
True
False
Powerline
Line Tool
Powertool
Pen Tool