Brainstorming
Refining
Action Scripting
Adding sound
B. Refining
frame rate
key frame
mask
layer
... select the entire stroke.
... select the entire object.
... delete the entire stroke.
Flick Per Scene
Frames Per Second
Frames Per Scene
Flick Per Second
Merge Tool
Move Tool
Hand Tool
Eyedropper Tool
Dashboard
Layers Panel
Library Panel
Property Inspector
... no color.
... do not enter.
... no data.
make a graphic symbol, then edit its timeline to animate a movie clip with shape tweens. Then on the main stage, you could motion tween the graphic symbol.
make a movie clip symbol, then edit its timeline to animate a movie clip with motion tweens. Then on the main stage, you could motion tween the movie clip symbol.
make a shape symbol, then edit its timeline to animate a graphic with shape tweens. Then on the main stage, you could motion tween the shape symbol.
make a movie clip symbol, then edit its timeline to animate a shape clip with shape tweens. Then on the main stage, you could motion tween the movie clip symbol.
the animation principle that deals with the motion at the end of an action.
the animation principle that deals with the effect on the surrounding environment as an action occurs.
the animation principle that deals with the motion at the beginning of an action.
the animation principle that deals with the transformation of object as it moves through its action and reacts with gravity.
[...]
(...)
{...}
:...; (Your Answer)
Brainstorming
Refining
Action Scripting
Adding sound
Timeline
Photo Story
Comic book
Storyboard
Erase Objects
Erase Only Shapes
Erase Selected Fills
Erase Normal
object align with another object
object fill the entire stage
object fill another object
object fill the entire screen
Library Panel
Property Inspector Panel
Layers Panel
All of the above
symbol name
instance name
be used to tween between one shape on one frame and another shape on another frame, but on the same layer.
be used on the main stage.
change the shape of a symbol.
eat bunnies.
Zoom
Masking
Fade Effect
Morphing
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
0
on
false
1
True
False
View
Edit
Window
None of the above
layer
mask
button
tween
Powerline
Line Tool
Powertool
Pen Tool
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
Importing
Exporting
Convert to text
Convert to Symbol
Shape Tween
Motion Tween
Mask
Frame-by-Frame
Mask
Shape tween
Motion tween
Morphing
gotoandplay(1, replay);
gotoAndPlay(replay, 1);
gotoAndStop(replay, 1);
gotoAndStop(1, replay);
Paint Inside
Paint Selection
Paint Behind
Paint Normal
Tweening
Shape Tween
Motion Tween
Transition