Improvement of design
Action Scripting
Polishing
Create a storyboard
B. Action Scripting
true
false
1thumb_mc
thumb01.mc
*thumb01_mc
$01thumb
Tools
Actions
Frames
Properties
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
Scenes
Key frames
Blank frames
Graphic symbols
StarPoly tool
PolyStar
Custom shape tool
. Polygon tool
Powerline
Line Tool
Powertool
Pen Tool
Actions
Properties
Tools
Layers
a frame that is the same as the keyframe before it - it looks like a gray rectangle without a dot
a frame that represents a change in content, be that scale, movement, rotation, color, etc - it looks like a gray rectangle with a black dot.
a frame without any content - it looks like a white box
a frame without any content - it looks like a white box with a white dot
Merge Tool
Free Convert Tool
Free Transform tool
Object tool
... Commands Menu.
... Properties Inspector.
... Behaviors Menu.
View
Edit
Window
None of the above
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
be used to tween between one shape on one frame and another shape on another frame, but on the same layer.
be used on the main stage.
change the shape of a symbol.
eat bunnies.
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
layer
symbols
clip art
tween
Text Box
Text Tool
HTML
Key frames
shift
option
control
command
Rectangle tool
Square tool
Rectangle primitive tool
Oval tool
library
timeline
properties
tools panel
set the property .alpha = 0
set the property .visible = true
set the property .alpha = 1;
set the property .visible = false;
Dashboard
Layers Panel
Library Panel
Property Inspector
...strokes.
...fills.
...the background.
... color menu.
... swatches menu.
...properties inspector.
... all of the above.
Mask
Shape tween
Motion tween
Morphing
symbol name
instance name
hollow
black
open eye
closed eye
a straight line.
a curved line.
Dashboard
Flash Stage
Tools Palette
Layers Panel
.FLA
.Doc File
.FLV File
.ASF File