StarPoly tool
PolyStar
Custom shape tool
. Polygon tool
B. PolyStar
select the shape, open the dialogue box in the properties window for ink color and make a selection. From there you can edit the weight and style in the properties window.
select the ink tool in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
select the paint bucket in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
go to the actions window and add the addStroke() method to the fill. Be sure to also set the strokeColor and strokeWeight properties.
Actions
Properties
Tools
Layers
Flick Per Scene
Frames Per Second
Frames Per Scene
Flick Per Second
...close a shape.
...open a shape.
...delete a shape.
Merge Drawing
Flash Tool
Gradient Transform Tool
Object Drawing
forgetting to name your instances
misspelling an instance name or variable
forgetting a { or }
all of the above
Paint Inside
Paint Selection
Paint Behind
Paint Normal
Merge Tool
Move Tool
Hand Tool
Eyedropper Tool
Merge Tool
Free Convert Tool
Free Transform tool
Object tool
Distribute to layers.
Break apart
frame-by-frame
Convert to symbol
frame rate
key frame
mask
layer
True
False
the animation principle that deals with the motion at the end of an action.
the animation principle that deals with the effect on the surrounding environment as an action occurs.
the animation principle that deals with the motion at the beginning of an action.
the animation principle that deals with the transformation of object as it moves through its action and reacts with gravity.
you need to give it an instance name in the property window.
you need to give it an instance name in the library.
you need to set its linkage properties to export for actionscript and assigning it a class by right clicking on the sound in the library and pulling up the linkage dialogue box.
you need to set its linkage properties to export for actionscript and assigning it a class in the properties window by pulling down the linkage option.
Ink and Pencil
Brush and Spray
Oval and Shape
Fill and Autofill
Rectangle tool
Square tool
Rectangle primitive tool
Oval tool
a frame that is the same as the keyframe before it - it looks like a gray rectangle without a dot
a frame that represents a change in content, be that scale, movement, rotation, color, etc - it looks like a gray rectangle with a black dot.
a frame without any content - it looks like a white box
a frame without any content - it looks like a white box with a white dot
be used to tween between one shape on one frame and another shape on another frame, but on the same layer.
be used on the main stage.
change the shape of a symbol.
eat bunnies.
make a graphic symbol, then edit its timeline to animate a movie clip with shape tweens. Then on the main stage, you could motion tween the graphic symbol.
make a movie clip symbol, then edit its timeline to animate a movie clip with motion tweens. Then on the main stage, you could motion tween the movie clip symbol.
make a shape symbol, then edit its timeline to animate a graphic with shape tweens. Then on the main stage, you could motion tween the shape symbol.
make a movie clip symbol, then edit its timeline to animate a shape clip with shape tweens. Then on the main stage, you could motion tween the movie clip symbol.
...strokes.
...fills.
...the background.
...the width of the paintbrush.
... the color of the paintbrush.
... the outline around a shape.
... the fill of a shape.
1thumb_mc
thumb01.mc
*thumb01_mc
$01thumb
...edit an anchor point
...create an anchor point.
...delete an anchor point.
Mask
Shape tween
Motion tween
Morphing
Text Box
Text Tool
HTML
Key frames
scenes
frames
layers
actions
Adobe Collection
All Programs
Run
Open
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
Brainstorming
Refining
Action Scripting
Adding sound
Mask
Shape tween
Guided layer
Gravity effect