rotation
translation
reflection
both a and b
C. reflection
thin
straight
thicker
both a and b
graphics controller
display coprocessor.
both a and b
out put device for graphics
clip window or clipping window.
Drawing window
image window
both b and c
one word
A single scan lines
number of scan lines
One bit
hyperbola
parabola
remains a circle
ellipse
Memory bus
Processor bus
Processor intra-connectivity circuitry
Rambus
MDR
IR
PC
MAR
menulink
toollink
hyperlink
slidelink
efficiency
latency
throughput
Both a and c
translation vector
shift vector.
both a and b
Rotation vector
Fluorescence
Phosphorescence
Persistence
Incandescence
viewing window
left clipping window
right clipping window
bottom clipping window
viewing window
shift vector.
view reference point.
view reference plane
OR gate
AND gate
NOT gate
NAND gate
vanishing point
convergence point
point of delusion
point of illusion
Adds the value of LOCA to R0 and stores in the temp register
Adds the value of R0 to the address of LOCA
Adds the values of both LOCA and R0 and stores it in R0
Adds the value of LOCA with a value in accumulator and stores it in R0
Information Standard Processing
Instruction Set Processor
Interrupt Service Procedure
Interchange Standard Protocol
presentation
master
show
sorter
template
presentation
slide
background
two-way symmetry
four-way symmetry
eight-way symmetry
both a and b
Only a few
wide range
just 1 or 2
moderate range of
Loader
Multi programming
None of the above
Bootstrap loader
display system with only frame buffer
Display system with display controller
both a and b
display system with color
Time to position the head over proper sector
Time to position the head over proper track
Time to position the head over proper cylinder
None of above
PC
MAR
IR
R0
Single Instruction Stream Over Minimum Data Streams
Single Instruction Stream Over Multiple Data Streams
Multiple Instruction Streams and Single Data Stream
Single Instruction Stream Over Media Data Streams
Windowing
clipping
projecting
both a and b
octree method
depth sorting method
depth buffer algorithm
a and c
Animation
Transition
Mapping
Bulleting
IR
PC
MAR
Both a and b