layer
symbols
clip art
tween
B. symbols
Debug View
Classic View
Twining
Transition View
Distribute to layers.
Break apart
frame-by-frame
Convert to symbol
select the shape, open the dialogue box in the properties window for ink color and make a selection. From there you can edit the weight and style in the properties window.
select the ink tool in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
select the paint bucket in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
go to the actions window and add the addStroke() method to the fill. Be sure to also set the strokeColor and strokeWeight properties.
Dashboard
Layers Panel
Library Panel
Property Inspector
the animation principle that deals with the motion at the end of an action.
the animation principle that deals with the effect on the surrounding environment as an action occurs.
the animation principle that deals with the motion at the beginning of an action.
the animation principle that deals with the transformation of object as it moves through its action and reacts with gravity.
Morphing
Tweening
Stacking
Masking
Actions
Properties
Tools
Layers
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
Tweening
Shape Tween
Motion Tween
Transition
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
Advertisments
Sound
Commericals
Tweens
StarPoly tool
PolyStar
Custom shape tool
. Polygon tool
Brainstorming
Refining
Action Scripting
Adding sound
View
Edit
Window
None of the above
Scenes
Key frames
Blank frames
Graphic symbols
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
a frame that is the same as the keyframe before it - it looks like a gray rectangle without a dot
a frame that represents a change in content, be that scale, movement, rotation, color, etc - it looks like a gray rectangle with a black dot.
a frame without any content - it looks like a white box
a frame without any content - it looks like a white box with a white dot
layer
symbols
clip art
tween
1thumb_mc
thumb01.mc
*thumb01_mc
$01thumb
.FLA
.Doc File
.FLV File
.ASF File
Rectangle tool
Square tool
Rectangle primitive tool
Oval tool
Ink and Pencil
Brush and Spray
Oval and Shape
Fill and Autofill
Dashboard
Flash Stage
Tools Palette
Layers Panel
True
False
Tools
Actions
Frames
Properties
Keyframes
Special Frames
Master Frame
None of the above
Mask
Shape tween
Motion tween
Morphing
Importing
Exporting
Convert to text
Convert to Symbol
a straight line.
a curved line.
Shape Tween
Motion Tween
Mask
Frame-by-Frame