True
False
True
False
Automatic assignment of data to object during instantiation
Automatic call of a function
To declare a local variable
It is not a keyword in C++
string constants in your program
program statements in string form
variables whose type is of string
none of the above
True
False
the source code should be made available at compile time
the program runs slower
dynamic variables can not be used in the program
static variables can not be used
True
False
new
volatile
static
==
True
False
copy constructor
new
instantiation
none of the above
Glorified
Encapsulated
Classified
Overloaded
scope resolution operator
global operator
Both (a) & (b)
None of these
True
False
A constant
A variable
A structure
A header file
True
False
All variables must be declared before they are used
Variables in C++ need not be declared and the type can be assigned dynamically
Variables in C++ can be declared at the end of the program (before the main function terminates)
Variables can not be used explicitly in C++
early binding
run time binding
late binding
linking
references are pointers
array of references can be created
you can not reference a reference variable
all of the above
A file in which recoreds are arranged in a way they are inserted in a file
A file in which records are arranged in a particular order
Files which are stored on a direct access storage medium
None of the above
derived class
inline function
constructor
none of the above
True
False
const members can be invoked on both const as well as nonconst objects
const members can be invoked only on const objects and not on nonconst objects
nonconst members can be invoked on const objects as well as nonconst objects
none of the above
True
False
Returns a character when any key is pressed
Returns a character when ENTER is pressed
Display a character on the screen when a key is pressed
Does not display a character on the screen
Are a group of functions with the same name
All have the same number and types of arguments
Make life simpler for programmer
May fail unexpectedly due to stress
True
False
True
False
To allocate storage
To deallocate storage
To delete variable name
None of the above are correct
instantiation
function prototype
constructor
destructor
True
False