.FLA
.Doc File
.FLV File
.ASF File
A. .FLA
Keyframes
Special Frames
Master Frame
None of the above
Timeline
Photo Story
Comic book
Storyboard
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
Distribute to layers.
Break apart
frame-by-frame
Convert to symbol
symbol name
instance name
Morphing
Tweening
Stacking
Masking
Mask
Shape tween
Guided layer
Gravity effect
Merge Tool
Move Tool
Hand Tool
Eyedropper Tool
Dashboard
Layers Panel
Library Panel
Property Inspector
True
False
[...]
(...)
{...}
:...; (Your Answer)
...the width of the paintbrush.
... the color of the paintbrush.
... the outline around a shape.
... the fill of a shape.
True
False
Dashboard
Flash Stage
Tools Palette
Layers Panel
... color menu.
... swatches menu.
...properties inspector.
... all of the above.
Advertisments
Sound
Commericals
Tweens
Alpha Value Settings
Transparency Settings
Color Settings
Object Settings
Erase Objects
Erase Only Shapes
Erase Selected Fills
Erase Normal
true
false
Merge Drawing
Flash Tool
Oval Tool
Object Drawing
Rectangle tool
Square tool
Rectangle primitive tool
Oval tool
set the property .alpha = 0
set the property .visible = true
set the property .alpha = 1;
set the property .visible = false;
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
Text Box
Text Tool
HTML
Key frames
Shape Tween
Motion Tween
Mask
Frame-by-Frame
Adobe Collection
All Programs
Run
Open
library
timeline
properties
tools panel
you need to give it an instance name in the property window.
you need to give it an instance name in the library.
you need to set its linkage properties to export for actionscript and assigning it a class by right clicking on the sound in the library and pulling up the linkage dialogue box.
you need to set its linkage properties to export for actionscript and assigning it a class in the properties window by pulling down the linkage option.
Paint Inside
Paint Selection
Paint Behind
Paint Normal
... Commands Menu.
... Properties Inspector.
... Behaviors Menu.