Tools
Actions
Frames
Properties
D. Properties
... the fading in a color gradient.
... the phase at which an object is rendered.
... the point from which an object or shape is rotated or scaled.
layer
mask
button
tween
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
forgetting to name your instances
misspelling an instance name or variable
forgetting a { or }
all of the above
StarPoly tool
PolyStar
Custom shape tool
. Polygon tool
Flick Per Scene
Frames Per Second
Frames Per Scene
Flick Per Second
symbol name
instance name
Rectangle tool
Square tool
Rectangle primitive tool
Oval tool
True
False
the animation principle that deals with the motion at the end of an action.
the animation principle that deals with the effect on the surrounding environment as an action occurs.
the animation principle that deals with the motion at the beginning of an action.
the animation principle that deals with the transformation of object as it moves through its action and reacts with gravity.
Merge Tool
move Tool
Hand Tool
Zoom Tool
View
Edit
Window
None of the above
True
False
Merge Tool
Move Tool
Hand Tool
Eyedropper Tool
Motion Tween
Mask
Shape Tween
Action Script (Your Answer)
... Commands Menu.
... Properties Inspector.
... Behaviors Menu.
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Sound
Commericals
Tweens
Timeline
Photo Story
Comic book
Storyboard
select the shape, open the dialogue box in the properties window for ink color and make a selection. From there you can edit the weight and style in the properties window.
select the ink tool in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
select the paint bucket in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
go to the actions window and add the addStroke() method to the fill. Be sure to also set the strokeColor and strokeWeight properties.
Importing
Exporting
Convert to text
Convert to Symbol
1thumb_mc
thumb01.mc
*thumb01_mc
$01thumb
layer
symbols
clip art
tween
...strokes.
...fills.
...the background.
Tools
Actions
Frames
Properties
Debug View
Classic View
Twining
Transition View
With a movie clip selected, use the Free Transform tool and go to its options in the toolbox. The Envelop Distort tool is located at the bottom of the box.
With a shape selected, use the Free Transform tool and go to its options in the toolbox. The Envelop Distort tool is located at the bottom of the box.
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
...close a shape.
...open a shape.
...delete a shape.
Mask
Shape tween
Motion tween
Morphing
you need to give it an instance name in the property window.
you need to give it an instance name in the library.
you need to set its linkage properties to export for actionscript and assigning it a class by right clicking on the sound in the library and pulling up the linkage dialogue box.
you need to set its linkage properties to export for actionscript and assigning it a class in the properties window by pulling down the linkage option.