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4

This panel indicates what settings are being used for objects and allows you to change those settings.

A. Tools

B. Actions

C. Frames

D. Properties

Correct Answer :

D. Properties


Related Questions

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4

The transformation point is...

A. ... the fading in a color gradient.

B. ... the phase at which an object is rendered.

C. ... the point from which an object or shape is rotated or scaled.

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4

Designed to be an interactive object. You create these so that action scripts can be used to control other objects or events in the movie.

A. layer

B. mask

C. button

D. tween

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4

Which option represents the correct syntax for writing an event listener for a movie clip called sandbox_mc

A. sandbox_mc.addeventlistener(mouseevent.click, buildCastle);

B. sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);

C. sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);

D. sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);

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4

What is the most common user error (according to Meg) in writing actionscript?

A. forgetting to name your instances

B. misspelling an instance name or variable

C. forgetting a { or }

D. all of the above

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4

The tool that allows you to create a polygon and a star.

A. StarPoly tool

B. PolyStar

C. Custom shape tool

D. . Polygon tool

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4

What does the abbreviation, FPS means?

A. Flick Per Scene

B. Frames Per Second

C. Frames Per Scene

D. Flick Per Second

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4

Actionscript refers to movieclips via their...

A. symbol name

B. instance name

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4

The tool that creates a rectangle, which you can customize the sides.

A. Rectangle tool

B. Square tool

C. Rectangle primitive tool

D. Oval tool

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4

Clicking and dragging the playhead will scrub through your movie so you can see the animation.

A. True

B. False

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4

Anticipation is...

A. the animation principle that deals with the motion at the end of an action.

B. the animation principle that deals with the effect on the surrounding environment as an action occurs.

C. the animation principle that deals with the motion at the beginning of an action.

D. the animation principle that deals with the transformation of object as it moves through its action and reacts with gravity.

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4

This tool is useful when you are zoomed in and need to move around an area in your artwork.

A. Merge Tool

B. move Tool

C. Hand Tool

D. Zoom Tool

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4

What part of the menu bar allows you to hide/unhide panels?

A. View

B. Edit

C. Window

D. None of the above

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4

You can control the fluidity of the line drawn with the pencil tool.

A. True

B. False

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4

This tool allows you to grab a color of another object and apply it to another.

A. Merge Tool

B. Move Tool

C. Hand Tool

D. Eyedropper Tool

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4

Use this to move symbols from one point to another. All animation happens between key frames (point A and B). The timeline turns purple between the key frames when this feature is being used. A dashed or dotted line in the colored area indicates a problem

A. Motion Tween

B. Mask

C. Shape Tween

D. Action Script (Your Answer)

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4

You can control the width, patterning, color and smoothing of a Pencil stroke all in the....

A. ... Commands Menu.

B. ... Properties Inspector.

C. ... Behaviors Menu.

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4

____________, when used appropriately, adds to the viewer's experience, making for a much richer and enjoyable activity.

A. Advertisments

B. Sound

C. Commericals

D. Tweens

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4

This is like a comic strip that shows the important parts of a story.

A. Timeline

B. Photo Story

C. Comic book

D. Storyboard

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4

To apply a stroke to a shape that does not currently have one, you ...

A. select the shape, open the dialogue box in the properties window for ink color and make a selection. From there you can edit the weight and style in the properties window.

B. select the ink tool in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.

C. select the paint bucket in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.

D. go to the actions window and add the addStroke() method to the fill. Be sure to also set the strokeColor and strokeWeight properties.

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4

This action allows you to save the object in the library panel for future use.

A. Importing

B. Exporting

C. Convert to text

D. Convert to Symbol

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4

What is an acceptable instance name?

A. 1thumb_mc

B. thumb01.mc

C. *thumb01_mc

D. $01thumb

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4

These are objects that have been converted so that you can use the same image a number of times in a movie. You can also use this to do fade effects, rotation effects, and flip effects.

A. layer

B. symbols

C. clip art

D. tween

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4

The ink bottle changes the color of...

A. ...strokes.

B. ...fills.

C. ...the background.

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4

This panel indicates what settings are being used for objects and allows you to change those settings.

A. Tools

B. Actions

C. Frames

D. Properties

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4

This view that is similar to the old interface of flash and is perfect for old Flash users.

A. Debug View

B. Classic View

C. Twining

D. Transition View

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4

Where is the envelop distort tool located?

A. With a movie clip selected, use the Free Transform tool and go to its options in the toolbox. The Envelop Distort tool is located at the bottom of the box.

B. With a shape selected, use the Free Transform tool and go to its options in the toolbox. The Envelop Distort tool is located at the bottom of the box.

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4

With a button symbol...

A. You need to have content on all four keyframes (Up, Over, Down and Hit).

B. The Over keyframe represents what the button will look like when a user clicks on it.

C. The Hit keyframe represents what the button will look like when a user clicks on it.

D. The hit area will never been seen by the end user.

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4

A pen tool with a small circle next to it means you can...

A. ...close a shape.

B. ...open a shape.

C. ...delete a shape.

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4

This is used to change an object from a circle to a square.

A. Mask

B. Shape tween

C. Motion tween

D. Morphing

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4

In order to refer to an imported sound in actionscript,

A. you need to give it an instance name in the property window.

B. you need to give it an instance name in the library.

C. you need to set its linkage properties to export for actionscript and assigning it a class by right clicking on the sound in the library and pulling up the linkage dialogue box.

D. you need to set its linkage properties to export for actionscript and assigning it a class in the properties window by pulling down the linkage option.