... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
C. ... Oval Primitive Tool and adjust the Inner Radius.
Actions
Properties
Tools
Layers
Dashboard
Flash Stage
Tools Palette
Layers Panel
.FLA
.Doc File
.FLV File
.ASF File
Shape Tween
Motion Tween
Mask
Frame-by-Frame
library
timeline
properties
tools panel
gotoandplay(1, replay);
gotoAndPlay(replay, 1);
gotoAndStop(replay, 1);
gotoAndStop(1, replay);
Brainstorming
Refining
Action Scripting
Adding sound
Alpha Value Settings
Transparency Settings
Color Settings
Object Settings
Merge Drawing
Flash Tool
Gradient Transform Tool
Object Drawing
True
False
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
StarPoly tool
PolyStar
Custom shape tool
. Polygon tool
Adobe Collection
All Programs
Run
Open
layer
symbols
clip art
tween
hollow
black
blue
gray
select the shape, open the dialogue box in the properties window for ink color and make a selection. From there you can edit the weight and style in the properties window.
select the ink tool in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
select the paint bucket in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
go to the actions window and add the addStroke() method to the fill. Be sure to also set the strokeColor and strokeWeight properties.
Merge Tool
move Tool
Hand Tool
Zoom Tool
be used to tween between one shape on one frame and another shape on another frame, but on the same layer.
be used on the main stage.
change the shape of a symbol.
eat bunnies.
Flick Per Scene
Frames Per Second
Frames Per Scene
Flick Per Second
Paint Inside
Paint Selection
Paint Behind
Paint Normal
... color menu.
... swatches menu.
...properties inspector.
... all of the above.
symbol name
instance name
shift
option
control
command
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
a straight line.
a curved line.
[...]
(...)
{...}
:...; (Your Answer)
the animation principle that deals with the motion at the end of an action.
the animation principle that deals with the effect on the surrounding environment as an action occurs.
the animation principle that deals with the motion at the beginning of an action.
the animation principle that deals with the transformation of object as it moves through its action and reacts with gravity.
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to have more precise control of the
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to transform the shape by scaling, r
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to have more precise control of the
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to transform the shape by scaling, r
...edit an anchor point
...create an anchor point.
...delete an anchor point.
Mask
Shape tween
Motion tween
Morphing