Adobe Collection
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B. All Programs
select the shape, open the dialogue box in the properties window for ink color and make a selection. From there you can edit the weight and style in the properties window.
select the ink tool in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
select the paint bucket in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
go to the actions window and add the addStroke() method to the fill. Be sure to also set the strokeColor and strokeWeight properties.
...close a shape.
...open a shape.
...delete a shape.
a straight line.
a curved line.
Mask
Shape tween
Guided layer
Gravity effect
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
frame rate
key frame
mask
layer
... no color.
... do not enter.
... no data.
Importing
Exporting
Convert to text
Convert to Symbol
True
False
Merge Drawing
Flash Tool
Oval Tool
Object Drawing
Erase Objects
Erase Only Shapes
Erase Selected Fills
Erase Normal
Refers to when a dot or period (.) is used in actionscript to conclude a line of code.
Refers to when a dot or period (.) is used in actionscript to access a property or method of an object.
Refers to when a dot or period (.) is used in actionscript to being a function.
Refers to when a dot or period (.) is used in actionscript to set a parameter.
Paint Inside
Paint Selection
Paint Behind
Paint Normal
...strokes.
...fills.
...the background.
stage size
background color
frame rate
all of the above
True
False
scenes
frames
layers
actions
.FLA
.Doc File
.FLV File
.ASF File
Merge Tool
Move Tool
Hand Tool
Eyedropper Tool
Shape Tween
Motion Tween
Mask
Frame-by-Frame
Debug View
Classic View
Twining
Transition View
Actions
Properties
Tools
Layers
Keyframes
Special Frames
Master Frame
None of the above
... select the entire stroke.
... select the entire object.
... delete the entire stroke.
toolbar
Properties pane
timeline
scene
layer
mask
button
tween
...edit an anchor point
...create an anchor point.
...delete an anchor point.
a frame that is the same as the keyframe before it - it looks like a gray rectangle without a dot
a frame that represents a change in content, be that scale, movement, rotation, color, etc - it looks like a gray rectangle with a black dot.
a frame without any content - it looks like a white box
a frame without any content - it looks like a white box with a white dot
Merge Tool
move Tool
Hand Tool
Zoom Tool