object align with another object
object fill the entire stage
object fill another object
object fill the entire screen
Actions
Properties
Tools
Layers
layer
symbols
clip art
tween
hollow
black
blue
gray
Tweening
Shape Tween
Motion Tween
Transition
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
True
False
Distribute to layers.
Break apart
frame-by-frame
Convert to symbol
[...]
(...)
{...}
:...; (Your Answer)
Zoom
Masking
Fade Effect
Morphing
True
False
be used to tween between one shape on one frame and another shape on another frame, but on the same layer.
be used on the main stage.
change the shape of a symbol.
eat bunnies.
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
the animation principle that deals with the motion at the end of an action.
the animation principle that deals with the effect on the surrounding environment as an action occurs.
the animation principle that deals with the motion at the beginning of an action.
the animation principle that deals with the transformation of object as it moves through its action and reacts with gravity.
Library Panel
Property Inspector Panel
Layers Panel
All of the above
true
false
shift
option
control
command
a straight line.
a curved line.
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
make a graphic symbol, then edit its timeline to animate a movie clip with shape tweens. Then on the main stage, you could motion tween the graphic symbol.
make a movie clip symbol, then edit its timeline to animate a movie clip with motion tweens. Then on the main stage, you could motion tween the movie clip symbol.
make a shape symbol, then edit its timeline to animate a graphic with shape tweens. Then on the main stage, you could motion tween the shape symbol.
make a movie clip symbol, then edit its timeline to animate a shape clip with shape tweens. Then on the main stage, you could motion tween the movie clip symbol.
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
Advertisments
Sound
Commericals
Tweens
Debug View
Classic View
Twining
Transition View
Scenes
Key frames
Blank frames
Graphic symbols
Mask
Shape tween
Guided layer
Gravity effect
StarPoly tool
PolyStar
Custom shape tool
. Polygon tool
toolbar
Properties pane
timeline
scene
set the property .alpha = 0
set the property .visible = true
set the property .alpha = 1;
set the property .visible = false;
Merge Tool
Move Tool
Hand Tool
Eyedropper Tool
symbol name
instance name