1thumb_mc
thumb01.mc
*thumb01_mc
$01thumb
D. $01thumb
Improvement of design
Action Scripting
Polishing
Create a storyboard
library
timeline
properties
tools panel
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
object align with another object
object fill the entire stage
object fill another object
object fill the entire screen
True
False
.FLA
.Doc File
.FLV File
.ASF File
... the fading in a color gradient.
... the phase at which an object is rendered.
... the point from which an object or shape is rotated or scaled.
Text Box
Text Tool
HTML
Key frames
shift
option
control
command
True
False
toolbar
Properties pane
timeline
scene
Actions
Properties
Tools
Layers
true
false
Dashboard
Layers Panel
Library Panel
Property Inspector
Adobe Collection
All Programs
Run
Open
True
False
frame rate
key frame
mask
layer
Tools
Actions
Frames
Properties
Shape Tween
Motion Tween
Mask
Frame-by-Frame
Debug View
Classic View
Twining
Transition View
Mask
Shape tween
Guided layer
Gravity effect
Distribute to layers.
Break apart
frame-by-frame
Convert to symbol
Refers to when a dot or period (.) is used in actionscript to conclude a line of code.
Refers to when a dot or period (.) is used in actionscript to access a property or method of an object.
Refers to when a dot or period (.) is used in actionscript to being a function.
Refers to when a dot or period (.) is used in actionscript to set a parameter.
...close a shape.
...open a shape.
...delete a shape.
... no color.
... do not enter.
... no data.
graphic
bitmap
button
movie clip
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
Morphing
Tweening
Stacking
Masking
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
Merge Tool
Free Convert Tool
Free Transform tool
Object tool