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4

When you overload an arithmetic assignment operator, the result

A. Goes in the object to the right of the operator

B. Goes in the object to the left of the operator

C. Goes in the object of which the operator is a member

D. Must be returned

Correct Answer :

B. Goes in the object to the left of the operator


Related Questions

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4

Objects get destroyed in the reverse order as they are created.

A. True

B. False

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4

Data objects can be initialized when allocating memory using 'new'.

A. True

B. False

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4

The members of a class by default are private.

A. True

B. False

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4

Sharing of common information are achieved by the concept of

A. Virtual copying

B. Inheritance

C. Encapsulation

D. None of these

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4

ios containes a pointer to streambuf.

A. True

B. False

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4

Class members are _______________ by default

A. Private

B. protected

C. public

D. None of the above are correct

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4

The string table in C++ holds the

A. string constants in your program

B. program statements in string form

C. variables whose type is of string

D. none of the above

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4

A destructor can have arguments like constructor.

A. True

B. False

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4

When accessing a structure member, the identifier to the left of the dot operator is the name of

A. Structure member

B. Structure tag

C. Structure variable

D. The keyword struct.

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4

The characteristic that data can be manipulated only through member functions that are part of the class is called

A. Encapsulation

B. Data dependency

C. Inheritance

D. Instantiation

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4

The members of a class can be made private by

A. declaring them private

B. by default they are private

C. by declaring them in the beginning of the program immediately after main()

D. they are always public

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4

A class that contains at least one pure virtual function is called as

A. pure class

B. abstract class

C. base class

D. derived class

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4

An object is an allocated space in memory.

A. True

B. False

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4

Static data member can be declared as const too.

A. True

B. False

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4

Private members of a structure can be accessed directly from the outside of the structure.

A. True

B. False

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4

Private data members can be accessed

A. Only from the base class itself

B. Both from the base class and form its derived classes

C. From the class which is a friend of the base class

D. None of the above is correct

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4

Inline function specifier reduces the overheads associated with a normal function call.

A. True

B. False

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4

The && and || operators

A. Compare two numeric values

B. Combine two numeric values

C. Compare two Boolean values

D. Combine two Boolean values

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4

A function that is called automatically when an object is destroyed is known as

A. instantiation

B. function prototype

C. constructor

D. destructor

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4

A normal C++ operator that acts in a special way on newly defined data types is said to be

A. Glorified

B. Encapsulated

C. Classified

D. Overloaded

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4

The scope resolution operator is -

A. ::

B. ;

C. <<

D. ->

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4

The template function declaration specifies

A. template class

B. a generic class

C. exception

D. identifier

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4

this' pointer has to be used while accessing data members in a member function.

A. True

B. False

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4

_______ argument(s) are passed in case of unary overloaded operators.

A. Two

B. One

C. No

D. None of the above

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4

When one object initializes another object the following function is invoked

A. copy constructor

B. new

C. instantiation

D. none of the above

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4

Element double Array[7] is which element of the array?

A. sixth

B. seventh

C. eighth

D. impossible to tell

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4

In case of nested class, enclosing class can directly access the private data member of nested class.

A. True

B. False

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4

In C++, identifiers have to be declared at the beginning of the blocks.

A. True

B. False

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4

The declaration int **var1; shows that

A. var1 can not be accessed

B. var1 is a pointer to a pointer of type int

C. var1 is a protected data type of integer

D. this type declaration shows an error

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4

In C++, the exception handler is invoked with a-

A. try block

B. throw exception

C. catch function

D. abort()