With a movie clip selected, use the Free Transform tool and go to its options in the toolbox. The Envelop Distort tool is located at the bottom of the box.
With a shape selected, use the Free Transform tool and go to its options in the toolbox. The Envelop Distort tool is located at the bottom of the box.
B. With a shape selected, use the Free Transform tool and go to its options in the toolbox. The Envelop Distort tool is located at the bottom of the box.
forgetting to name your instances
misspelling an instance name or variable
forgetting a { or }
all of the above
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
[...]
(...)
{...}
:...; (Your Answer)
Erase Objects
Erase Only Shapes
Erase Selected Fills
Erase Normal
0
on
false
1
StarPoly tool
PolyStar
Custom shape tool
. Polygon tool
shift
option
control
command
...strokes.
...fills.
...the background.
Refers to when a dot or period (.) is used in actionscript to conclude a line of code.
Refers to when a dot or period (.) is used in actionscript to access a property or method of an object.
Refers to when a dot or period (.) is used in actionscript to being a function.
Refers to when a dot or period (.) is used in actionscript to set a parameter.
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
True
False
Text Box
Text Tool
HTML
Key frames
View
Edit
Window
None of the above
Merge Tool
move Tool
Hand Tool
Zoom Tool
layer
mask
button
tween
Flick Per Scene
Frames Per Second
Frames Per Scene
Flick Per Second
True
False
set the property .alpha = 0
set the property .visible = true
set the property .alpha = 1;
set the property .visible = false;
...close a shape.
...open a shape.
...delete a shape.
Merge Drawing
Flash Tool
Oval Tool
Object Drawing
graphic
bitmap
button
movie clip
Ink and Pencil
Brush and Spray
Oval and Shape
Fill and Autofill
object align with another object
object fill the entire stage
object fill another object
object fill the entire screen
Merge Tool
Free Convert Tool
Free Transform tool
Object tool
stage size
background color
frame rate
all of the above
Motion Tween
Mask
Shape Tween
Action Script (Your Answer)
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
Alpha Value Settings
Transparency Settings
Color Settings
Object Settings
Zoom
Masking
Fade Effect
Morphing