const members can be invoked on both const as well as nonconst objects
const members can be invoked only on const objects and not on nonconst objects
nonconst members can be invoked on const objects as well as nonconst objects
none of the above
B. const members can be invoked only on const objects and not on nonconst objects
True
False
True
False
‘has-a’ relationship
‘is-a’ relationship
association relationship
none of the above
Encapsulation
Data dependency
Inheritance
Instantiation
True
False
it need not have any object
it should be used only as a derived class
it need not have any members
none of the above
True
False
real
char
int
null
no definition in its base class
a definition in its base class
a definition in at least one derived class
definition in base class and at least one derived class
early binding
run time binding
late binding
linking
True
False
True
False
const members can be invoked on both const as well as nonconst objects
const members can be invoked only on const objects and not on nonconst objects
nonconst members can be invoked on const objects as well as nonconst objects
none of the above
True
False
True
False
sixth
seventh
eighth
impossible to tell
You can define your data types
Program statements are simpler than in procedural languages.
An OO program can be taught to correct its own errors.
It's easier to conceptualize an OO program.
Structure member
Structure tag
Structure variable
The keyword struct.
True
False
Goes in the object to the right of the operator
Goes in the object to the left of the operator
Goes in the object of which the operator is a member
Must be returned
references are pointers
array of references can be created
you can not reference a reference variable
all of the above
True
False
To dynamically allocate storage
To statically allocate storage
To allocate storage for a new variable
None of the above are correct
Returns a character when any key is pressed
Returns a character when ENTER is pressed
Display a character on the screen when a key is pressed
Does not display a character on the screen
Two
One
No
None of the above
pure class
abstract class
base class
derived class
private and protected members
public members only
private members only
None of the above are correct
True
False
try block
throw exception
catch function
abort()
True
False