You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
D. The hit area will never been seen by the end user.
Mask
Shape tween
Guided layer
Gravity effect
symbol name
instance name
Brainstorming
Refining
Action Scripting
Adding sound
a frame that is the same as the keyframe before it - it looks like a gray rectangle without a dot
a frame that represents a change in content, be that scale, movement, rotation, color, etc - it looks like a gray rectangle with a black dot.
a frame without any content - it looks like a white box
a frame without any content - it looks like a white box with a white dot
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
Mask
Shape tween
Motion tween
Morphing
true
false
layer
symbols
clip art
tween
Adobe Collection
All Programs
Run
Open
Ink and Pencil
Brush and Spray
Oval and Shape
Fill and Autofill
Advertisments
Sound
Commericals
Tweens
Ctrl + O
Ctrl + Q
Ctrl + T
Ctrl + N
stage size
background color
frame rate
all of the above
Layer
vector
bitmap
object
True
False
... the fading in a color gradient.
... the phase at which an object is rendered.
... the point from which an object or shape is rotated or scaled.
View
Edit
Window
None of the above
Importing
Exporting
Convert to text
Convert to Symbol
...close a shape.
...open a shape.
...delete a shape.
Refers to when a dot or period (.) is used in actionscript to conclude a line of code.
Refers to when a dot or period (.) is used in actionscript to access a property or method of an object.
Refers to when a dot or period (.) is used in actionscript to being a function.
Refers to when a dot or period (.) is used in actionscript to set a parameter.
Shape Tween
Motion Tween
Mask
Frame-by-Frame
shift
option
control
command
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to have more precise control of the
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to transform the shape by scaling, r
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to have more precise control of the
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to transform the shape by scaling, r
Dashboard
Layers Panel
Library Panel
Property Inspector
Powerline
Line Tool
Powertool
Pen Tool
Merge Drawing
Flash Tool
Oval Tool
Object Drawing
be used to tween between one shape on one frame and another shape on another frame, but on the same layer.
be used on the main stage.
change the shape of a symbol.
eat bunnies.
Tweening
Shape Tween
Motion Tween
Transition
Distribute to layers.
Break apart
frame-by-frame
Convert to symbol
the animation principle that deals with the motion at the end of an action.
the animation principle that deals with the effect on the surrounding environment as an action occurs.
the animation principle that deals with the motion at the beginning of an action.
the animation principle that deals with the transformation of object as it moves through its action and reacts with gravity.