True
False
A. True
Refers to when a dot or period (.) is used in actionscript to conclude a line of code.
Refers to when a dot or period (.) is used in actionscript to access a property or method of an object.
Refers to when a dot or period (.) is used in actionscript to being a function.
Refers to when a dot or period (.) is used in actionscript to set a parameter.
make a graphic symbol, then edit its timeline to animate a movie clip with shape tweens. Then on the main stage, you could motion tween the graphic symbol.
make a movie clip symbol, then edit its timeline to animate a movie clip with motion tweens. Then on the main stage, you could motion tween the movie clip symbol.
make a shape symbol, then edit its timeline to animate a graphic with shape tweens. Then on the main stage, you could motion tween the shape symbol.
make a movie clip symbol, then edit its timeline to animate a shape clip with shape tweens. Then on the main stage, you could motion tween the movie clip symbol.
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
... select the entire stroke.
... select the entire object.
... delete the entire stroke.
be used to tween between one shape on one frame and another shape on another frame, but on the same layer.
be used on the main stage.
change the shape of a symbol.
eat bunnies.
Scenes
Key frames
Blank frames
Graphic symbols
StarPoly tool
PolyStar
Custom shape tool
. Polygon tool
Zoom
Masking
Fade Effect
Morphing
Improvement of design
Action Scripting
Polishing
Create a storyboard
hollow
black
open eye
closed eye
toolbar
Properties pane
timeline
scene
...edit an anchor point
...create an anchor point.
...delete an anchor point.
Flick Per Scene
Frames Per Second
Frames Per Scene
Flick Per Second
graphic
bitmap
button
movie clip
...strokes.
...fills.
...the background.
Mask
Shape tween
Guided layer
Gravity effect
.FLA
.Doc File
.FLV File
.ASF File
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to have more precise control of the
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to transform the shape by scaling, r
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to have more precise control of the
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to transform the shape by scaling, r
hollow
black
blue
gray
a frame that is the same as the keyframe before it - it looks like a gray rectangle without a dot
a frame that represents a change in content, be that scale, movement, rotation, color, etc - it looks like a gray rectangle with a black dot.
a frame without any content - it looks like a white box
a frame without any content - it looks like a white box with a white dot
[...]
(...)
{...}
:...; (Your Answer)
Ctrl + O
Ctrl + Q
Ctrl + T
Ctrl + N
true
false
Paint Inside
Paint Selection
Paint Behind
Paint Normal
scenes
frames
layers
actions
Importing
Exporting
Convert to text
Convert to Symbol
layer
mask
button
tween
a straight line.
a curved line.
... Commands Menu.
... Properties Inspector.
... Behaviors Menu.