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4

By default, C++ uses the following method of passing arguments

A. Call-by-Reference

B. Call-by-Value

C. Call-by-Pointer

D. None of the above

Correct Answer :

B. Call-by-Value


Related Questions

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4

The following syntax is valid. void inline gram_ panchayat :: show_gram_ panchayat_info().

A. True

B. False

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4

The && and || operators

A. Compare two numeric values

B. Combine two numeric values

C. Compare two Boolean values

D. Combine two Boolean values

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4

We cannot have the address of a constructor.

A. True

B. False

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4

Which of the following relationship is known as inheritancerelationship?

A. ‘has-a’ relationship

B. ‘is-a’ relationship

C. association relationship

D. none of the above

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4

Protected data members can be accessed

A. Only from the base class itself

B. Both form the base class and from its derived classes

C. From the class which is friend of the base class

D. None of the above are correct

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4

Which of the following can legitimately be passed to a function?

A. A constant

B. A variable

C. A structure

D. A header file

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4

In a for loop with a multi-statement loop body, semicolons should appear following

A. The for statement itself

B. The closing brace in a multi-statement loop body

C. Each statement within the loop body.

D. The test expression

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4

Inline function specifier reduces the overheads associated with a normal function call.

A. True

B. False

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4

A variable defined within a block is visible

A. From the point of definition onwards in the program

B. From the point of definition onwards in the function

C. From the point of definition onwards in the block

D. Throughout the function

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4

The member of a structure can be directly accessed by

A. ->

B. dot operator

C. ::

D. >>

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4

The string table in C++ holds the

A. string constants in your program

B. program statements in string form

C. variables whose type is of string

D. none of the above

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4

In C++, the exception handler is invoked with a-

A. try block

B. throw exception

C. catch function

D. abort()

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4

Class is similar to a variable.

A. True

B. False

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4

When accessing a structure member, the identifier to the left of the dot operator is the name of

A. Structure member

B. Structure tag

C. Structure variable

D. The keyword struct.

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4

We can make function inline by using the keyword 'inline'.

A. True

B. False

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4

The ?: can be used to replace

A. if-else statement

B. wild cards

C. no meaning in C++

D. returns the value

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4

Pick out the most appropriate statement from the following

A. references are pointers

B. array of references can be created

C. you can not reference a reference variable

D. all of the above

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4

The members of a class can be made private by

A. declaring them private

B. by default they are private

C. by declaring them in the beginning of the program immediately after main()

D. they are always public

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4

The signature of a function is

A. The return type

B. The number and type of arguments

C. The class of a function

D. None of the above

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4

cc ___________ option is used only to create object file

A. -a

B. -o

C. -c

D. none of these

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4

In C++, identifiers have to be declared at the beginning of the blocks.

A. True

B. False

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4

Static data member occurs in only class scope.

A. True

B. False

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4

The new operator always returns a void pointer.

A. True

B. False

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4

By default, members cannot be inherited.

A. True

B. False

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4

In C++, the keyword auto can be used for

A. Automatic assignment of data to object during instantiation

B. Automatic call of a function

C. To declare a local variable

D. It is not a keyword in C++

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4

The scope resolution operator is -

A. ::

B. ;

C. <<

D. ->

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4

iostream is inheried from istream, ostream and ios class.

A. True

B. False

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4

The library function exit() causes an exit from

A. The loop in which it occurs

B. The block in which it occurs

C. The function in which it occurs

D. The program in which it occurs

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4

Which of the following are good reasons to use an object oriented language?

A. You can define your data types

B. Program statements are simpler than in procedural languages.

C. An OO program can be taught to correct its own errors.

D. It's easier to conceptualize an OO program.

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4

Pick out the most appropriate statement

A. All variables must be declared before they are used

B. Variables in C++ need not be declared and the type can be assigned dynamically

C. Variables in C++ can be declared at the end of the program (before the main function terminates)

D. Variables can not be used explicitly in C++