By using multiple viewports
By using multiple window ports
Both a. and b.
No, we cannot represent multiple scenes from a real-world coordinate system on the viewport
A. By using multiple viewports
Graphical display
Graphical error
Graphical system
None of the above mentioned
Scan conversion
Randomization
Rasterization
Encoding
It is best suited for line drawing algorithm.
It has a high resolution.
It has an electron beam which strikes only that part of the screen where the drawing is needed.
All of the above
It represents real world coordinate system.
A window port can be defined with the help of a GWINDOW statement.
Window port is the coordinate area specially selected for the display.
All of the above
Phosphorus Screen
Deflection Yoke
Focusing System
Colored Lights of the screen
Video Display
Raster Scan Display
Random Scan Display
All of the above mentioned
Polygon Drawing Techniques
Line Drawing Techniques
Techniques to display an image on the screen
Only A
Real grey Black Image
Red greyed Background Image
Red Green Blue image
None of the above
Window to Viewport Transformation
Viewing Transformation
Windowing Transformation
All of the above
Resolution
Depth
Both a. and b.
None of the above
Storage, conditioning, and output
Same speed
Different speed
None of the mentioned above
Bressenham's line algorithm
DDA line algorithm
Mid-point algorithm
None of the above
Display Processor and CPU
Output device and Input
Display devices, recorder
None of above mentioned
Send graphical data to the output unit
Receive graphical data to the input unit
Send graphical data from output unit
Receive graphical data to the output device
Dark line
Dotted line
Dashed line
None of the mentioned above
Vertical retrace
Horizontal retrace
Scan line
All of the above mentioned
Rotation
Reflection
Shear
All of the mentioned above
SETLINE ()
SETLINE TYPE (lt)
Both of the above mentioned
None of the above mentioned
Display Devices
Video signal
Text wrapping
None of the above mentioned
Output devices
Storage devices
Input devices
Both B and C
Reflection
Translation
Only A
Only B
Focusing system
Electron Gun
Screen
Control Electrode
Very short dashes
Inter dash spacing
Both A and B
None of these
Line
Vertices
Edges
All of the mentioned above
0 - 1
0 - 255
0 - 210
None of the above
A set proportional to a small horizontal deflection voltage
A set corresponding vertical deflection
Only B
All of the mentioned above
Rotation
Translation
Only B
None of the above
Positive
Equal
Negative
Can be any of the above
It has an electron beam that directed only to the screen areas where any picture has to be displayed.
It has a good pixel amount.
It's ideal for line drawing.
All of the above mentioned.
Frame Buffer
Random Access Memory (RAM)
Picture Memory
None of the above