Graphical display
Graphical error
Graphical system
None of the above mentioned
A. Graphical display
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
On and off
Power interrupt
Up and down
All of the above mentioned
Video Display
Raster Scan Display
Random Scan Display
All of the above mentioned
It's being repositioned around a circle lane
Repositioning it along with straight line path
Only A
None of these
It is an incremental method
It chooses points randomly
It uses floating point operations
All of the above
Pixel per inch
Photos per instruction
Pixels per image
None of the above
P'=R*P
P'= P + R
P'= P / R
None of the above mentioned
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
Using coping every row of a block into a column in a new frame buffer location
Using drawing a line
Using refresh a frame buffer
None of the above mentioned
Dark line
Dotted line
Dashed line
None of the mentioned above
Scaling
Translation
Rotation
All of the Above
Translation
Shearing
Both a. and b.
None of the above
Translation
Rotation
Scaling
None of the above
Shift Vector
Shift Coordinates
Translation points
None of the above
Rotation
Translation
Scaling
All of the mentioned above
Charles Darwin
Ferdinand Barun
Thomas Alva Edison
None of the above
It controls the electron beam
It established the electrode-cathode connection
Its glows the electrode
None of these
Display Processor and CPU
Output device and Input
Display devices, recorder
None of above mentioned
Line
Vertices
Edges
All of the mentioned above
By using multiple viewports
By using multiple window ports
Both a. and b.
No, we cannot represent multiple scenes from a real-world coordinate system on the viewport
Storage, conditioning, and output
Same speed
Different speed
None of the mentioned above
It has an electron beam that directed only to the screen areas where any picture has to be displayed.
It has a good pixel amount.
It's ideal for line drawing.
All of the above mentioned.
Graphical display
Graphical error
Graphical system
None of the above mentioned
Graphical Usable Interface
Graphical User Interface
Graph Users Interface
Graphic User Interface
Window port
View Port
Universal Port
None of the above
Resolution
Screen Size
Screen Color
None of the above mentioned
Mouse
Keyboard
Monitor
Joy stick
It is a process of representing graphics objects as a collection of pixels
It is a process of converting colored images to grayscale images.
It is a process of converting handmade drawing to computer pictures through a scanner
None of the above
It runs at highest pixel ratio
It is less expensive than any other display technology
It is very large, heavy and bulgy
None of the above
Translation vector or Shift vector
Translation difference
Only B
None of these