Frame Buffer
Random Access Memory (RAM)
Picture Memory
None of the above
A. Frame Buffer
Vertical retrace
Horizontal retrace
Scan line
All of the above mentioned
Dark line
Dotted line
Dashed line
None of the mentioned above
Parallel line algorithm
DDA line algorithm
Both a. and b. balances the load equally
None of the above
Shift Vector
Shift Coordinates
Translation points
None of the above
It uses floating point operations over integer addition and subtraction
It considers only selected ranged inputs
It uses integer addition and subtraction over floating point operations
None of the above
A set proportional to a small horizontal deflection voltage
A set corresponding vertical deflection
Only B
All of the mentioned above
Rotation
Translation
Scaling
All of the mentioned above
Direct View Storage Tube
Digital View Storing Time
Direct Visual Storing Tube
Digital View Storage Tube
By using multiple viewports
By using multiple window ports
Both a. and b.
No, we cannot represent multiple scenes from a real-world coordinate system on the viewport
Resolution
Screen Size
Screen Color
None of the above mentioned
Scan-line fill algorithm
Boundary-fill algorithm
Entire fill algorithm
Slide curve algorithm
Shearing
Reflection
Translation
Transformation
0 - 1
0 - 255
0 - 210
None of the above
Output devices
Storage devices
Input devices
Both B and C
Dual color model
Single color model
Rotation color model
None of these
Mouse
Keyboard
Monitor
Joy stick
Storage, conditioning, and output
Same speed
Different speed
None of the mentioned above
P'=R*P
P'= P + R
P'= P / R
None of the above mentioned
Resolution
Depth
Both a. and b.
None of the above
Width
Color
Type
All of the mentioned above
Interlaced Scanning
Non- Interlaced Scanning
Spiral Scanning
All of the Above
Window to Viewport Transformation
Viewing Transformation
Windowing Transformation
All of the above
Cathode Random Tunnel
Cathode Ray Tube
Cathode Random Tube
Cathode Ray Tunnel
Control Electrode
Electron Gun
Focusing System
All of the Above
Very short dashes
Inter dash spacing
Both A and B
None of these
Specific distances between dx and dy
Rotation angle ?
Scaling
Repositioning
Liquid Crystal Display
Light Crystal Display
Liquid Crystal Diode
None of the above mentioned
The algorithms can generate graphics objects at a faster rate here.
Here, the memory can be efficiently used
Both a. and b.
None of the above
Real grey Black Image
Red greyed Background Image
Red Green Blue image
None of the above
Scaling
Translation
Rotation
All of the Above