Specific distances between dx and dy
Rotation angle ?
Scaling
Repositioning
B. Rotation angle ?
It has an electron beam that directed only to the screen areas where any picture has to be displayed.
It has a good pixel amount.
It's ideal for line drawing.
All of the above mentioned.
Bressenham's line algorithm
DDA line algorithm
Mid-point algorithm
None of the above
Electron gun
Phosphorus coated tube
Filament
Anode and cathode
Display Processor and CPU
Output device and Input
Display devices, recorder
None of above mentioned
Positive Value
Negative value
Value less than 180 degree
All of the above
Fluorescent powder
No coating
Phosphorus
None of the above
Raster Scan Display
Random Scan Display
Both A and B
None of the above mentioned
Rotation
Translation
Only B
None of the above
Translation
Shearing
Both a. and b.
None of the above
VDU (Visual Display Unit)
Printer
Joystick
None of the above mentioned
On and off
Power interrupt
Up and down
All of the above mentioned
It represents real world coordinate system.
A window port can be defined with the help of a GWINDOW statement.
Window port is the coordinate area specially selected for the display.
All of the above
Interlaced Scanning
Non- Interlaced Scanning
Spiral Scanning
All of the Above
Frame buffer
Display controller
Display file program
None of the These
SETLINE ()
SETLINE TYPE (lt)
Both of the above mentioned
None of the above mentioned
Reflection
Translation
Only A
Only B
Focusing system
Electron Gun
Screen
Control Electrode
P'=R*P
P'= P + R
P'= P / R
None of the above mentioned
Raster Scan Display
Random Scan Display
Both A and B
None of the above mentioned
Two points
One point
Four points
Three points
0 - 23
0 - 224
0 - 1
None of the above
Shift Vector
Shift Coordinates
Translation points
None of the above
Greater than 0
Less than 1
in Between 0 and 1
None of the Above
Very short dashes
Inter dash spacing
Both A and B
None of these
Control Electrode
Electron Gun
Focusing System
All of the Above
It produces smooth polygons
The results of this algorithm are 100 percent accurate.
Due to integer operations, it's complexity gets reduced
All of the above
It's being repositioned around a circle lane
Repositioning it along with straight line path
Only A
None of these
It uses floating point operations over integer addition and subtraction
It considers only selected ranged inputs
It uses integer addition and subtraction over floating point operations
None of the above
Dark line
Dotted line
Dashed line
None of the mentioned above
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above