Parallel line algorithm
DDA line algorithm
Both a. and b. balances the load equally
None of the above
A. Parallel line algorithm
VDU (Visual Display Unit)
Printer
Joystick
None of the above mentioned
It uses floating point operations over integer addition and subtraction
It considers only selected ranged inputs
It uses integer addition and subtraction over floating point operations
None of the above
Shearing
Reflection
Translation
Transformation
Short dash spacing
Long dash spacing
Inter dash spacing
Dots
Output devices
Storage devices
Input devices
Both B and C
Phosphorus Screen
Deflection Yoke
Focusing System
Colored Lights of the screen
Two points
One point
Four points
Three points
Video Display
Raster Scan Display
Random Scan Display
All of the above mentioned
Scaling
Translation
Rotation
All of the Above
Specific distances between dx and dy
Rotation angle ?
Scaling
Repositioning
It produces smooth polygons
The results of this algorithm are 100 percent accurate.
Due to integer operations, it's complexity gets reduced
All of the above
Charles Darwin
Ferdinand Barun
Thomas Alva Edison
None of the above
Raster Scan Display
Random Scan Display
Both A and B
None of the above mentioned
Send graphical data to the output unit
Receive graphical data to the input unit
Send graphical data from output unit
Receive graphical data to the output device
Frame Buffer
Random Access Memory (RAM)
Picture Memory
None of the above
0 - 23
0 - 224
0 - 1
None of the above
It is best suited for line drawing algorithm.
It has a high resolution.
It has an electron beam which strikes only that part of the screen where the drawing is needed.
All of the above
The algorithms can generate graphics objects at a faster rate here.
Here, the memory can be efficiently used
Both a. and b.
None of the above
Scan conversion
Randomization
Rasterization
Encoding
Fluorescent powder
No coating
Phosphorus
None of the above
Rotation
Translation
Scaling
All of the mentioned above
Very short dashes
Inter dash spacing
Both A and B
None of these
P'=R*P
P'= P + R
P'= P / R
None of the above mentioned
Rotation
Translation
Scaling
All of the mentioned above
Parallel line algorithm
DDA line algorithm
Both a. and b. balances the load equally
None of the above
Translation difference
Rotation colour model
Colour Mapping Functions
None of these
A set proportional to a small horizontal deflection voltage
A set corresponding vertical deflection
Only B
All of the mentioned above
Dark line
Dotted line
Dashed line
None of the mentioned above
Width
Color
Type
All of the mentioned above
On and off
Power interrupt
Up and down
All of the above mentioned