Rotation
Translation
Scaling
All of the mentioned above
D. All of the mentioned above
Point, Line, Sector, Arc
Characters
Ellipse, Rectangle, Polygons
All of the above
Midpoint algorithm
Bresenham's Line algorithm
DDA algorithm
None of the mentioned above
By using multiple viewports
By using multiple window ports
Both a. and b.
No, we cannot represent multiple scenes from a real-world coordinate system on the viewport
It is an incremental method
It chooses points randomly
It uses floating point operations
All of the above
It runs at highest pixel ratio
It is less expensive than any other display technology
It is very large, heavy and bulgy
None of the above
Translation
Shearing
Both a. and b.
None of the above
It is best suited for line drawing algorithm.
It has a high resolution.
It has an electron beam which strikes only that part of the screen where the drawing is needed.
All of the above
Resolution
Depth
Both a. and b.
None of the above
Frame buffer
Display controller
Display file program
None of the These
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
Send graphical data to the output unit
Receive graphical data to the input unit
Send graphical data from output unit
Receive graphical data to the output device
Positive Value
Negative value
Value less than 180 degree
All of the above
Scan conversion
Randomization
Rasterization
Encoding
Real grey Black Image
Red greyed Background Image
Red Green Blue image
None of the above
Vertical retrace
Horizontal retrace
Scan line
All of the above mentioned
Control Electrode
Electron Gun
Focusing System
All of the Above
Liquid Crystal Display
Light Crystal Display
Liquid Crystal Diode
None of the above mentioned
It uses floating point operations over integer addition and subtraction
It considers only selected ranged inputs
It uses integer addition and subtraction over floating point operations
None of the above
Dark line
Dotted line
Dashed line
None of the mentioned above
Window port
View Port
Universal Port
None of the above
Width
Color
Type
All of the mentioned above
Flat Panel Display Devices
Direct View Storage Tubes
3D Devices
CRT
VDU (Visual Display Unit)
Printer
Joystick
None of the above mentioned
Short dash spacing
Long dash spacing
Inter dash spacing
Dots
Positive
Equal
Negative
Can be any of the above
It's being repositioned around a circle lane
Repositioning it along with straight line path
Only A
None of these
Phosphorus Screen
Deflection Yoke
Focusing System
Colored Lights of the screen
Using coping every row of a block into a column in a new frame buffer location
Using drawing a line
Using refresh a frame buffer
None of the above mentioned
Red
Blue
Green
All of these
A set proportional to a small horizontal deflection voltage
A set corresponding vertical deflection
Only B
All of the mentioned above