1
0
2
It depends on the context
A. 1
To manage hardware resources and provide services for software
To run applications
To create graphics
To store data
An insect that disrupts the computer's operation
A hardware malfunction
An error or flaw in a program's code
A security vulnerability
A programming language
A set of rules for writing code
A category of values with a common set of operations
A loop
Structured Query Language
Simple Query Language
System Query Language
Sequential Query Language
float
int
str
bool
A type of loop
A category of values with a common set of operations
A programming language
A set of rules for writing code
To exit a loop prematurely
To define a function
To print output to the console
To create a loop
To prevent data corruption
To optimize data retrieval by providing fast access to specific records
To store large amounts of data
To encrypt data
To repeat a block of code
To define a function
To make decisions and execute code conditionally
To create a loop
Binary Text
Binary Information Transfer
Binary Digit
Byte Interval Time
To execute code based on multiple conditions
To define a function
To create graphics
To exit a loop
Functional programming
Procedural programming
Object-oriented programming
Declarative programming
To identify a specific website
To identify a specific computer or device on a network
To encrypt network traffic
To block spam emails
A set of rules and conventions for communication between devices
A type of hardware
A programming language
A software application
To define a function
To create graphics
To initialize the attributes of an object when it is created
To exit a loop
Stack
Queue
Linked List
Binary Tree
00101010
10101010
11010010
01010101
const pi = 3.14159
final float PI = 3.14159
PI = 3.14159
constant PI = 3.14159
Central Processing Unit
Computer Programming Unit
Central Program Unit
Computer Processing Unit
JPEG
HTTP
MP3
PNG
Queue
Stack
Linked List
Tree
To define a data type
To create graphics
To store data
To encapsulate a sequence of code that can be called multiple times
128
256
64
512
A type of data structure
A step-by-step procedure for solving a problem
A type of programming language
A hardware component
The speed at which a program executes
The size of a program's source code
The number of bugs in a program
The amount of memory used by a program
1000
1001
100
1010
To define a function
To create graphics
To handle exceptions and errors
To write comments in code
To store data
To execute code in a random order
To perform a specific task or computation
To create graphics
List
Tuple
Stack
String
To execute a block of code a specific number of times
To make decisions and execute code conditionally
To define a function
To create graphics