Frame buffer
Display controller
Display file program
None of the These
A. Frame buffer
Flat Panel Display Devices
Direct View Storage Tubes
3D Devices
CRT
Rotation
Translation
Scaling
All of the mentioned above
Dual color model
Single color model
Rotation color model
None of these
Storage, conditioning, and output
Same speed
Different speed
None of the mentioned above
Translation
Shearing
Both a. and b.
None of the above
It is best suited for line drawing algorithm.
It has a high resolution.
It has an electron beam which strikes only that part of the screen where the drawing is needed.
All of the above
Graphical Usable Interface
Graphical User Interface
Graph Users Interface
Graphic User Interface
Display Processor and CPU
Output device and Input
Display devices, recorder
None of above mentioned
Frame Buffer
Random Access Memory (RAM)
Picture Memory
None of the above
Point, Line, Sector, Arc
Characters
Ellipse, Rectangle, Polygons
All of the above
SETLINE ()
SETLINE TYPE (lt)
Both of the above mentioned
None of the above mentioned
Digital difference analyzer
Direct differential analyzer
Digital differential analyzer
Data differential analyzer
Scan conversion
Randomization
Rasterization
Encoding
The algorithms can generate graphics objects at a faster rate here.
Here, the memory can be efficiently used
Both a. and b.
None of the above
Line
Vertices
Edges
All of the mentioned above
By using multiple viewports
By using multiple window ports
Both a. and b.
No, we cannot represent multiple scenes from a real-world coordinate system on the viewport
Raster Scan Display
Random Scan Display
Both A and B
None of the above mentioned
Rotation
Reflection
Shear
All of the mentioned above
Liquid Crystal Display
Light Crystal Display
Liquid Crystal Diode
None of the above mentioned
Very short dashes
Inter dash spacing
Both A and B
None of these
It is an incremental method
It chooses points randomly
It uses floating point operations
All of the above
Display Devices
Video signal
Text wrapping
None of the above mentioned
Scaling
Translation
Rotation
All of the Above
P'=R*P
P'= P + R
P'= P / R
None of the above mentioned
Translation
Rotation
Scaling
None of the above
Translation vector
Shift vector
Translation distances
Both A and B
Phosphorus Screen
Deflection Yoke
Focusing System
Colored Lights of the screen
Specific distances between dx and dy
Rotation angle ?
Scaling
Repositioning
Translation vector or Shift vector
Translation difference
Only B
None of these
Cathode Random Tunnel
Cathode Ray Tube
Cathode Random Tube
Cathode Ray Tunnel