Two points
One point
Four points
Three points
A. Two points
Scan-line fill algorithm
Boundary-fill algorithm
Entire fill algorithm
Slide curve algorithm
It is a process of representing graphics objects as a collection of pixels
It is a process of converting colored images to grayscale images.
It is a process of converting handmade drawing to computer pictures through a scanner
None of the above
Video Display
Raster Scan Display
Random Scan Display
All of the above mentioned
Direct View Storage Tube
Digital View Storing Time
Direct Visual Storing Tube
Digital View Storage Tube
On and off
Power interrupt
Up and down
All of the above mentioned
Pixel per inch
Photos per instruction
Pixels per image
None of the above
LED display device
CRT display device
Flat panel display device
None of the above mentioned
0 - 23
0 - 224
0 - 1
None of the above
0 - 1
0 - 255
0 - 210
None of the above
SETLINE ()
SETLINE TYPE (lt)
Both of the above mentioned
None of the above mentioned
Short dash spacing
Long dash spacing
Inter dash spacing
Dots
Positive Value
Negative value
Value less than 180 degree
All of the above
Translation vector
Shift vector
Translation distances
Both A and B
Scan conversion
Randomization
Rasterization
Encoding
Very short dashes
Inter dash spacing
Both A and B
None of these
Reflection
Translation
Only A
Only B
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
Specific distances between dx and dy
Rotation angle ?
Scaling
Repositioning
Midpoint algorithm
Bresenham's Line algorithm
DDA algorithm
None of the mentioned above
Two points
One point
Four points
Three points
By using multiple viewports
By using multiple window ports
Both a. and b.
No, we cannot represent multiple scenes from a real-world coordinate system on the viewport
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
Window to Viewport Transformation
Viewing Transformation
Windowing Transformation
All of the above
Graphical Usable Interface
Graphical User Interface
Graph Users Interface
Graphic User Interface
Line
Vertices
Edges
All of the mentioned above
Rotation
Translation
Scaling
All of the mentioned above
Point, Line, Sector, Arc
Characters
Ellipse, Rectangle, Polygons
All of the above
CRTs are brighter than LCDs.
CRTs can operate at any resolution and at any aspect ratio.
CRTs are the most expensive display device till current date.
None of the above
Width
Color
Type
All of the mentioned above
Output devices
Storage devices
Input devices
Both B and C