To store a single value
To store a collection of values of the same data type
To perform mathematical calculations
To create graphics
B. To store a collection of values of the same data type
An operator that performs mathematical calculations
An operator that combines two values
An operator that evaluates a condition and returns one of two values based on the condition
An operator that compares two values for equality
To protect against physical intrusions
To block unwanted network traffic and protect a network from unauthorized access
To boost network speed
To filter spam emails
To execute a block of code a specific number of times
To make decisions and execute code conditionally
To define a function
To create graphics
Binary Text
Binary Information Transfer
Binary Digit
Byte Interval Time
A variable
A function
An object created based on the class
A class variable
To create a loop
To exit a loop prematurely
To define a function
To print output to the console
The speed at which a program executes
The size of a program's source code
The number of bugs in a program
The amount of memory used by a program
To define a function
To create graphics
To initialize the attributes of an object when it is created
To exit a loop
To define a data type
To create graphics
To store data
To encapsulate a sequence of code that can be called multiple times
A request for information sent from a web server to a web client
A request for information sent from a web client to a web server
A request to download a web page
A request to play a video on a web page
Stack
Queue
Linked List
Binary Tree
To store and manage data in a tabular format with relationships between tables
To display web pages
To protect against viruses
To create graphics
Red
Green
Blue
Yellow
To create a loop
To define a function
To make decisions and execute code conditionally
To print output to the console
To display web pages
To protect against viruses
To store, retrieve, and manage data in a database
To create graphics
128
256
64
512
A value that cannot be changed
A container for storing data
A type of loop
A function
To exit a loop prematurely
To define a function
To print output to the console
To create a loop
To execute code line by line
To translate high-level code into machine code
To debug code
To create user interfaces
RAM (Random Access Memory)
ROM (Read-Only Memory)
CPU (Central Processing Unit)
Cache
1000
1001
100
1010
A set of rules and conventions for communication between devices
A type of hardware
A programming language
A software application
for loop
if statement
switch statement
while loop
A database query
A blueprint that defines the structure and organization of a database
A database table
A database index
Graphic User Interface
General User Instruction
Graphical Unit Integration
Global User Interface
An application for editing images
A programming language
A set of rules and protocols for building and interacting with software applications
A type of computer hardware
HyperText Markup Language
High-Level Text Language
Hyperlink Text Management Language
Home Tool Markup Language
To prevent data corruption
To optimize data retrieval by providing fast access to specific records
To store large amounts of data
To encrypt data
To execute a block of code a specific number of times
To define a function
To make decisions and execute code conditionally
To repeat a block of code while a condition is true
To manage hardware resources and provide services for software
To run applications
To create graphics
To store data