Flat Panel Display Devices
Direct View Storage Tubes
3D Devices
CRT
C. 3D Devices
SETLINE ()
SETLINE TYPE (lt)
Both of the above mentioned
None of the above mentioned
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
Phosphorus Screen
Deflection Yoke
Focusing System
Colored Lights of the screen
The algorithms can generate graphics objects at a faster rate here.
Here, the memory can be efficiently used
Both a. and b.
None of the above
Greater than 0
Less than 1
in Between 0 and 1
None of the Above
Positive
Equal
Negative
Can be any of the above
It is best suited for line drawing algorithm.
It has a high resolution.
It has an electron beam which strikes only that part of the screen where the drawing is needed.
All of the above
0 - 1
0 - 255
0 - 210
None of the above
Translation
Shearing
Both a. and b.
None of the above
It has an electron beam that directed only to the screen areas where any picture has to be displayed.
It has a good pixel amount.
It's ideal for line drawing.
All of the above mentioned.
Mouse
Keyboard
Monitor
Joy stick
Scaling
Translation
Rotation
All of the Above
Graphical display
Graphical error
Graphical system
None of the above mentioned
Display controller
Data controller
Digital controller
None of the above mentioned
Parallel line algorithm
DDA line algorithm
Both a. and b. balances the load equally
None of the above
Rotation
Reflection
Shear
All of the mentioned above
Interlaced Scanning
Non- Interlaced Scanning
Spiral Scanning
All of the Above
Rotation
Translation
Scaling
All of the mentioned above
Storage, conditioning, and output
Same speed
Different speed
None of the mentioned above
Display Devices
Video signal
Text wrapping
None of the above mentioned
Dark line
Dotted line
Dashed line
None of the mentioned above
Screen
Display
Matrix
Array
Electron gun
Phosphorus coated tube
Filament
Anode and cathode
Cathode Random Tunnel
Cathode Ray Tube
Cathode Random Tube
Cathode Ray Tunnel
Short dash spacing
Long dash spacing
Inter dash spacing
Dots
By using multiple viewports
By using multiple window ports
Both a. and b.
No, we cannot represent multiple scenes from a real-world coordinate system on the viewport
Two points
One point
Four points
Three points
It overcomes the drawbacks of DDA line drawing algorithm
The DDA algorithm was proposed to overcome the limitations of Bresenham's line drawing algorithm
Both a. and b.
None of the above
Specific distances between dx and dy
Rotation angle ?
Scaling
Repositioning