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What is the correct answer?

4

A two-dimensional point is transformed by inserting.

A. Translation vector

B. Shift vector

C. Translation distances

D. Both A and B

Correct Answer :

C. Translation distances


By inserting localization distances dx and dy we can convert 2D points.

Related Questions

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4

|m|

A. A set proportional to a small horizontal deflection voltage

B. A set corresponding vertical deflection

C. Only B

D. All of the mentioned above

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4

An efficient transformation method in which an object may shift form one coordinate position to any other coordinate position in a three-dimensional plane -

A. Rotation

B. Translation

C. Scaling

D. All of the mentioned above

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4

Which of the following is a matrix form of 2D translation equation is,

A. P'=R*P

B. P'= P + R

C. P'= P / R

D. None of the above mentioned

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4

The term transformation refers to the process of applying a translation to an entity.

A. It's being repositioned around a circle lane

B. Repositioning it along with straight line path

C. Only A

D. None of these

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4

Which of the following is defined by the number of pixels present in the frame buffer?

A. Resolution

B. Depth

C. Both a. and b.

D. None of the above

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4

Which of the following best defines Scan Conversion in computer graphics?

A. It is a process of representing graphics objects as a collection of pixels

B. It is a process of converting colored images to grayscale images.

C. It is a process of converting handmade drawing to computer pictures through a scanner

D. None of the above

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4

Can we represent multiple scenes from a real-world coordinate system on the viewport? If yes, how?

A. By using multiple viewports

B. By using multiple window ports

C. Both a. and b.

D. No, we cannot represent multiple scenes from a real-world coordinate system on the viewport

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4

An instrument that transforms electrical energy into light are referred to as,

A. Liquid Crystal Display

B. Light Crystal Display

C. Liquid Crystal Diode

D. None of the above mentioned

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4

A most suitable feature of a Graphics Card is to,

A. Send graphical data to the output unit

B. Receive graphical data to the input unit

C. Send graphical data from output unit

D. Receive graphical data to the output device

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4

In ___ a beam of an electron is moved across the screen. It moves from top to bottom considering one row at a time.

A. Raster Scan Display

B. Random Scan Display

C. Both A and B

D. None of the above mentioned

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4

Which of the following options is correct in accordance with the Random Scan Display Algorithm?

A. It is best suited for line drawing algorithm.

B. It has a high resolution.

C. It has an electron beam which strikes only that part of the screen where the drawing is needed.

D. All of the above

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4

Which part of the CRT contains cathode?

A. Focusing system

B. Electron Gun

C. Screen

D. Control Electrode

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4

Which of the following line-generating algorithms is the most effective and efficient?

A. Midpoint algorithm

B. Bresenham's Line algorithm

C. DDA algorithm

D. None of the mentioned above

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4

A display controller converts 0s and 1s to the ...

A. Display Devices

B. Video signal

C. Text wrapping

D. None of the above mentioned

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4

The fundamental geometric transformations are as follows:

A. Scaling

B. Translation

C. Rotation

D. All of the Above

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4

In a graphics system, the most prominent output device is,

A. VDU (Visual Display Unit)

B. Printer

C. Joystick

D. None of the above mentioned

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4

In a graphical user interface, the most common input device is,

A. Mouse

B. Keyboard

C. Monitor

D. Joy stick

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4

The main role of a frame buffer is the ___ of the video signals that drive the display device.

A. Storage, conditioning, and output

B. Same speed

C. Different speed

D. None of the mentioned above

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4

GUI stands for,

A. Graphical Usable Interface

B. Graphical User Interface

C. Graph Users Interface

D. Graphic User Interface

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4

The transformation of the entity in relation to an axis is called the reflection image.

A. Reflection

B. Translation

C. Only A

D. Only B

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4

Which among the following are the types of scanning or travelling of beam in a raster scan display technique?

A. Interlaced Scanning

B. Non- Interlaced Scanning

C. Spiral Scanning

D. All of the Above

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4

What is a necessary to specify to generate rotation?

A. Specific distances between dx and dy

B. Rotation angle ?

C. Scaling

D. Repositioning

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4

Raster scan systems generally use ___ to display an image.

A. Frame buffer

B. Display controller

C. Display file program

D. None of the These

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4

Which among the following is best suited for a smooth line drawing on the screen?

A. Random Scan Display Algorithm

B. Raster Scan Display Algorithm

C. Both a. and b.

D. None of the above

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4

What is the pixel range for an RGB image?OrWhat is the minimum and maximum possible value for each of the pixels of an RGB image?

A. 0 - 23

B. 0 - 224

C. 0 - 1

D. None of the above

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4

With reference to Random Scan Display the beam of electron moves to the left top corner of the screen to move to another frame. This motion is referred to as ___

A. Vertical retrace

B. Horizontal retrace

C. Scan line

D. All of the above mentioned

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4

The term DDA in the DDA algorithm stands for:

A. Digital difference analyzer

B. Direct differential analyzer

C. Digital differential analyzer

D. Data differential analyzer

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4

Which devices provide the graphics framework with positional data?

A. Output devices

B. Storage devices

C. Input devices

D. Both B and C

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4

Raster Scan Displays is used to describe,

A. Screen

B. Display

C. Matrix

D. Array

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4

The amount of pixels contained in a graphics system's frame buffer is referred to as,

A. Resolution

B. Screen Size

C. Screen Color

D. None of the above mentioned