Graphical Usable Interface
Graphical User Interface
Graph Users Interface
Graphic User Interface
B. Graphical User Interface
Scan-line fill algorithm
Boundary-fill algorithm
Entire fill algorithm
Slide curve algorithm
Frame Buffer
Random Access Memory (RAM)
Picture Memory
None of the above
Two points
One point
Four points
Three points
Techniques to display an image on the screen
Line Drawing Techniques
Polygon Drawing Techniques
None of the above
Raster Scan Display
Random Scan Display
Both A and B
None of the above mentioned
Width
Color
Type
All of the mentioned above
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
Focusing system
Electron Gun
Screen
Control Electrode
Direct View Storage Tube
Digital View Storing Time
Direct Visual Storing Tube
Digital View Storage Tube
Dual color model
Single color model
Rotation color model
None of these
Cathode Random Tunnel
Cathode Ray Tube
Cathode Random Tube
Cathode Ray Tunnel
Translation vector or Shift vector
Translation difference
Only B
None of these
Raster Scan Display
Random Scan Display
Both A and B
None of the above mentioned
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
Very short dashes
Inter dash spacing
Both A and B
None of these
Pixel per inch
Photos per instruction
Pixels per image
None of the above
Flat Panel Display Devices
Direct View Storage Tubes
3D Devices
CRT
Electron gun
Phosphorus coated tube
Filament
Anode and cathode
Resolution
Depth
Both a. and b.
None of the above
Charles Darwin
Ferdinand Barun
Thomas Alva Edison
None of the above
Point, Line, Sector, Arc
Characters
Ellipse, Rectangle, Polygons
All of the above
It controls the electron beam
It established the electrode-cathode connection
Its glows the electrode
None of these
It produces smooth polygons
The results of this algorithm are 100 percent accurate.
Due to integer operations, it's complexity gets reduced
All of the above
By using multiple viewports
By using multiple window ports
Both a. and b.
No, we cannot represent multiple scenes from a real-world coordinate system on the viewport
Translation vector
Shift vector
Translation distances
Both A and B
Rotation
Translation
Scaling
All of the mentioned above
It is an incremental method
It chooses points randomly
It uses floating point operations
All of the above
CRTs are brighter than LCDs.
CRTs can operate at any resolution and at any aspect ratio.
CRTs are the most expensive display device till current date.
None of the above
Greater than 0
Less than 1
in Between 0 and 1
None of the Above
It has an electron beam that directed only to the screen areas where any picture has to be displayed.
It has a good pixel amount.
It's ideal for line drawing.
All of the above mentioned.