It is a process of representing graphics objects as a collection of pixels
It is a process of converting colored images to grayscale images.
It is a process of converting handmade drawing to computer pictures through a scanner
None of the above
A. It is a process of representing graphics objects as a collection of pixels
Translation vector or Shift vector
Translation difference
Only B
None of these
It has an electron beam that directed only to the screen areas where any picture has to be displayed.
It has a good pixel amount.
It's ideal for line drawing.
All of the above mentioned.
Positive Value
Negative value
Value less than 180 degree
All of the above
Width
Color
Type
All of the mentioned above
It uses floating point operations over integer addition and subtraction
It considers only selected ranged inputs
It uses integer addition and subtraction over floating point operations
None of the above
VDU (Visual Display Unit)
Printer
Joystick
None of the above mentioned
Fluorescent powder
No coating
Phosphorus
None of the above
Storage, conditioning, and output
Same speed
Different speed
None of the mentioned above
Dual color model
Single color model
Rotation color model
None of these
Red
Blue
Green
All of these
Graphical display
Graphical error
Graphical system
None of the above mentioned
Real grey Black Image
Red greyed Background Image
Red Green Blue image
None of the above
Digital difference analyzer
Direct differential analyzer
Digital differential analyzer
Data differential analyzer
Point, Line, Sector, Arc
Characters
Ellipse, Rectangle, Polygons
All of the above
Raster Scan Display
Random Scan Display
Both A and B
None of the above mentioned
Graphical Usable Interface
Graphical User Interface
Graph Users Interface
Graphic User Interface
Frame Buffer
Random Access Memory (RAM)
Picture Memory
None of the above
The algorithms can generate graphics objects at a faster rate here.
Here, the memory can be efficiently used
Both a. and b.
None of the above
Charles Darwin
Ferdinand Barun
Thomas Alva Edison
None of the above
By using multiple viewports
By using multiple window ports
Both a. and b.
No, we cannot represent multiple scenes from a real-world coordinate system on the viewport
Mouse
Keyboard
Monitor
Joy stick
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
Techniques to display an image on the screen
Line Drawing Techniques
Polygon Drawing Techniques
None of the above
Output devices
Storage devices
Input devices
Both B and C
The process of digitizing a known picture definition into a set of pixel-intensity for storage in the frame buffer.
Encoding the pixels into bits
Converting the draw able image into a graphical image
None of the above
Specific distances between dx and dy
Rotation angle ?
Scaling
Repositioning
Parallel line algorithm
DDA line algorithm
Both a. and b. balances the load equally
None of the above
Translation difference
Rotation colour model
Colour Mapping Functions
None of these
Resolution
Depth
Both a. and b.
None of the above
Interlaced Scanning
Non- Interlaced Scanning
Spiral Scanning
All of the Above