Midpoint algorithm
Bresenham's Line algorithm
DDA algorithm
None of the mentioned above
B. Bresenham's Line algorithm
Translation difference
Rotation colour model
Colour Mapping Functions
None of these
Translation vector or Shift vector
Translation difference
Only B
None of these
Translation vector
Shift vector
Translation distances
Both A and B
Specific distances between dx and dy
Rotation angle ?
Scaling
Repositioning
Display Devices
Video signal
Text wrapping
None of the above mentioned
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
Raster Scan Display
Random Scan Display
Both A and B
None of the above mentioned
Send graphical data to the output unit
Receive graphical data to the input unit
Send graphical data from output unit
Receive graphical data to the output device
Reflection
Translation
Only A
Only B
Output devices
Storage devices
Input devices
Both B and C
It produces smooth polygons
The results of this algorithm are 100 percent accurate.
Due to integer operations, it's complexity gets reduced
All of the above
LED display device
CRT display device
Flat panel display device
None of the above mentioned
Greater than 0
Less than 1
in Between 0 and 1
None of the Above
Liquid Crystal Display
Light Crystal Display
Liquid Crystal Diode
None of the above mentioned
Red
Blue
Green
All of these
Pixel per inch
Photos per instruction
Pixels per image
None of the above
Graphical Usable Interface
Graphical User Interface
Graph Users Interface
Graphic User Interface
Display controller
Data controller
Digital controller
None of the above mentioned
0 - 1
0 - 255
0 - 210
None of the above
Translation
Rotation
Scaling
None of the above
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
Focusing system
Electron Gun
Screen
Control Electrode
CRTs are brighter than LCDs.
CRTs can operate at any resolution and at any aspect ratio.
CRTs are the most expensive display device till current date.
None of the above
Bressenham's line algorithm
DDA line algorithm
Mid-point algorithm
None of the above
Positive Value
Negative value
Value less than 180 degree
All of the above
Cathode Random Tunnel
Cathode Ray Tube
Cathode Random Tube
Cathode Ray Tunnel
Window to Viewport Transformation
Viewing Transformation
Windowing Transformation
All of the above
It's being repositioned around a circle lane
Repositioning it along with straight line path
Only A
None of these
By using multiple viewports
By using multiple window ports
Both a. and b.
No, we cannot represent multiple scenes from a real-world coordinate system on the viewport
Two points
One point
Four points
Three points