Pixel per inch
Photos per instruction
Pixels per image
None of the above
A. Pixel per inch
Translation
Shearing
Both a. and b.
None of the above
Dual color model
Single color model
Rotation color model
None of these
It is best suited for line drawing algorithm.
It has a high resolution.
It has an electron beam which strikes only that part of the screen where the drawing is needed.
All of the above
Electron gun
Phosphorus coated tube
Filament
Anode and cathode
It has an electron beam that directed only to the screen areas where any picture has to be displayed.
It has a good pixel amount.
It's ideal for line drawing.
All of the above mentioned.
Phosphorus Screen
Deflection Yoke
Focusing System
Colored Lights of the screen
Shift Vector
Shift Coordinates
Translation points
None of the above
Reflection
Translation
Only A
Only B
Random Scan Display Algorithm
Raster Scan Display Algorithm
Both a. and b.
None of the above
0 - 23
0 - 224
0 - 1
None of the above
Send graphical data to the output unit
Receive graphical data to the input unit
Send graphical data from output unit
Receive graphical data to the output device
It represents real world coordinate system.
A window port can be defined with the help of a GWINDOW statement.
Window port is the coordinate area specially selected for the display.
All of the above
Pixel per inch
Photos per instruction
Pixels per image
None of the above
Raster Scan Display
Random Scan Display
Both A and B
None of the above mentioned
It's being repositioned around a circle lane
Repositioning it along with straight line path
Only A
None of these
Control Electrode
Electron Gun
Focusing System
All of the Above
Rotation
Translation
Scaling
All of the mentioned above
Point, Line, Sector, Arc
Characters
Ellipse, Rectangle, Polygons
All of the above
It uses floating point operations over integer addition and subtraction
It considers only selected ranged inputs
It uses integer addition and subtraction over floating point operations
None of the above
The algorithms can generate graphics objects at a faster rate here.
Here, the memory can be efficiently used
Both a. and b.
None of the above
Window port
View Port
Universal Port
None of the above
On and off
Power interrupt
Up and down
All of the above mentioned
Dark line
Dotted line
Dashed line
None of the mentioned above
Greater than 0
Less than 1
in Between 0 and 1
None of the Above
Polygon Drawing Techniques
Line Drawing Techniques
Techniques to display an image on the screen
Only A
Resolution
Screen Size
Screen Color
None of the above mentioned
Vertical retrace
Horizontal retrace
Scan line
All of the above mentioned
Direct View Storage Tube
Digital View Storing Time
Direct Visual Storing Tube
Digital View Storage Tube
Display Devices
Video signal
Text wrapping
None of the above mentioned
Translation vector
Shift vector
Translation distances
Both A and B