that can not be inherited and accessed by a derived class
that can still be inherited and accessed by a derived class
that can be public
none of the above
B. that can still be inherited and accessed by a derived class
Making C++ operators work with objects
Making C++ operators more then they can handle
Giving new meaning to existing c++ operators
Making new C++ operators
True
False
Class C is friend of class A
Class A is friend of class C
Class A and Class C do not have any friend relationship
None of the above
that can not be inherited and accessed by a derived class
that can still be inherited and accessed by a derived class
that can be public
none of the above
var1 can not be accessed
var1 is a pointer to a pointer of type int
var1 is a protected data type of integer
this type declaration shows an error
unexpected()
perform()
catch()
try()
True
False
True
False
The normal cout<< combination
The cin.get() function with one argument
The cin.get() function with two argument
The cin.get() function with three argument
You can define your data types
Program statements are simpler than in procedural languages.
An OO program can be taught to correct its own errors.
It's easier to conceptualize an OO program.
True
False
new
volatile
static
==
True
False
True
False
True
False
declaring them private
by default they are private
by declaring them in the beginning of the program immediately after main()
they are always public
Call-by-Reference
Call-by-Value
Call-by-Pointer
None of the above
True
False
True
False
scope resolution operator
global operator
Both (a) & (b)
None of these
sixth
seventh
eighth
impossible to tell
Private
protected
public
None of the above are correct
True
False
True
False
All variables must be declared before they are used
Variables in C++ need not be declared and the type can be assigned dynamically
Variables in C++ can be declared at the end of the program (before the main function terminates)
Variables can not be used explicitly in C++
True
False
True
False
Are removed from memory when not in use
Permit data to be hidden from other classes
Bring together all aspects of an entity in one place
Can closely model objects in the real world
True
False
Two
One
No
None of the above