S=12; E=5; N=6; D=8; M=1; O=0; R=8; Y=2
S=9; E=5; N=6; D=7; M=1; O=0; R=8; Y=2
S=5; E=5; N=6; D=7; M=1; O=0; R=8; Y=2
S=9; E=5; N=9; D=7; M=1; O=0; R=8; Y=2
B. S=9; E=5; N=6; D=7; M=1; O=0; R=8; Y=2
Only iv.
All i., ii., iii. and iv.
ii. and iv.
Only ii.
Uncertainty in Environment
Poor battery life of the system
Improper training time
All of the above
Responding and providing solution to the problem
Meeting the preference of the user
Meeting the goal
All of the above
Only i.
i. and iii.
ii. and iii.
All i, ii. and iii.
i. and ii.
i. and iii.
ii. and iii.
iii. and iv.
2 types
3 types
4 types
None of the above
Partially True and Partially False
Completely True and Completely False
Both 1) and 2)
None of the above
Quantifiers are numbers ranging from 0-9.
Quantifiers are the quantity defining terms which are used with the predicates.
Quantifiers quantize the term between 0 and 1.
None of the above
Only iv.
All i., ii., iii. and iv.
ii. and iv.
Only ii.
100% accurate
Estimated values
Wrong values
None of the above
0
-1
+1
Is decided in prior to every problem
It provides solution in a reasonable time frame
It provides the reasonably accurate direction to a goal
It considers both actual costs that it took to reach the current state and approximate cost it would take to reach the goal from the current state
All of the above
Estimation
Likelihood
Observations
All of the above
Forward Chaining
Backward Chaining
Both a. and b.
None of the above
Conditional Probability gives 100% accurate results.
Conditional Probability can be applied to a single event.
Conditional Probability has no effect or relevance or independent events.
None of the above.
Personal Enhancement Area in Science
Performance, Environment, Actuators and Sensors
Performance, Entity, Area, State
None of the above
Constraints should be taken care of while solving the problem
The text is converted from readable format to non-readable format
If numbers are not sufficient, we can use special symbols like $#@% to encrypt the text
None of the above
So that the agent can have decision making capability
So that the agent can think and act humanly
So that the agent can apply the logic for finding the solution to any particular problem
All of the above
Only i.
i. and iii.
ii. and iii.
All i, ii. and iii.
To implement humanly behavior.
To deal with unknown environment.
To improve the reasoning capability of the agent.
All of the above
Only valid data
Only invalid data
Both valid and invalid data
None of the above
When the agent moves from one place to another, then it is called the move of the agent
When the agent goes from one state to another, it is known as a move
Both (1) and (2)
None of the above
Dependent Events
Independent Events
Neither a. nor b.
Both a. and b.
Only iv.
All i., ii., iii. and iv.
ii. and iv.
None of the above
Deciding which data Structure to choose
Forming the control strategy
Inferring for similar problems in the knowledge base
All of the above
Encryption Problem
Constraint Satisfactory Problem
Number problem
All of the above
Between 0 to 1 (Both inclusive)
Between 0 to 1 (Both exclusive)
Between -1 to +1
None of the above
It is the way in which facts and information are stored in the storage system of the agent
It is the way in which we feed the knowledge in machine understandable form
We modify the knowledge and convert it into the format which is acceptable by the machine
All of the above
Sky and Land
Agent and environment
Yes or No
None of the above
N- Queens Problem
Chess
Sudoku
None of the above