be used to tween between one shape on one frame and another shape on another frame, but on the same layer.
be used on the main stage.
change the shape of a symbol.
eat bunnies.
A. be used to tween between one shape on one frame and another shape on another frame, but on the same layer.
You need to have content on all four keyframes (Up, Over, Down and Hit).
The Over keyframe represents what the button will look like when a user clicks on it.
The Hit keyframe represents what the button will look like when a user clicks on it.
The hit area will never been seen by the end user.
Refers to when a dot or period (.) is used in actionscript to conclude a line of code.
Refers to when a dot or period (.) is used in actionscript to access a property or method of an object.
Refers to when a dot or period (.) is used in actionscript to being a function.
Refers to when a dot or period (.) is used in actionscript to set a parameter.
Motion Tween
Mask
Shape Tween
Action Script (Your Answer)
layer
symbols
clip art
tween
scenes
frames
layers
actions
make a graphic symbol, then edit its timeline to animate a movie clip with shape tweens. Then on the main stage, you could motion tween the graphic symbol.
make a movie clip symbol, then edit its timeline to animate a movie clip with motion tweens. Then on the main stage, you could motion tween the movie clip symbol.
make a shape symbol, then edit its timeline to animate a graphic with shape tweens. Then on the main stage, you could motion tween the shape symbol.
make a movie clip symbol, then edit its timeline to animate a shape clip with shape tweens. Then on the main stage, you could motion tween the movie clip symbol.
...close a shape.
...open a shape.
...delete a shape.
true
false
graphic
bitmap
button
movie clip
object align with another object
object fill the entire stage
object fill another object
object fill the entire screen
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
Rectangle tool
Square tool
Rectangle primitive tool
Oval tool
... color menu.
... swatches menu.
...properties inspector.
... all of the above.
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to have more precise control of the
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to transform the shape by scaling, r
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to have more precise control of the
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to transform the shape by scaling, r
True
False
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
the animation principle that deals with the motion at the end of an action.
the animation principle that deals with the effect on the surrounding environment as an action occurs.
the animation principle that deals with the motion at the beginning of an action.
the animation principle that deals with the transformation of object as it moves through its action and reacts with gravity.
hollow
black
open eye
closed eye
StarPoly tool
PolyStar
Custom shape tool
. Polygon tool
Importing
Exporting
Convert to text
Convert to Symbol
True
False
Advertisments
Sound
Commericals
Tweens
Alpha Value Settings
Transparency Settings
Color Settings
Object Settings
0
on
false
1
shift
option
control
command
Paint Inside
Paint Selection
Paint Behind
Paint Normal
Tweening
Shape Tween
Motion Tween
Transition
1thumb_mc
thumb01.mc
*thumb01_mc
$01thumb
Actions
Properties
Tools
Layers
Dashboard
Layers Panel
Library Panel
Property Inspector