Paint Inside
Paint Selection
Paint Behind
Paint Normal
C. Paint Behind
the animation principle that deals with the motion at the end of an action.
the animation principle that deals with the effect on the surrounding environment as an action occurs.
the animation principle that deals with the motion at the beginning of an action.
the animation principle that deals with the transformation of object as it moves through its action and reacts with gravity.
...close a shape.
...open a shape.
...delete a shape.
stage size
background color
frame rate
all of the above
Merge Drawing
Flash Tool
Oval Tool
Object Drawing
Merge Tool
move Tool
Hand Tool
Zoom Tool
Library Panel
Property Inspector Panel
Layers Panel
All of the above
1thumb_mc
thumb01.mc
*thumb01_mc
$01thumb
StarPoly tool
PolyStar
Custom shape tool
. Polygon tool
Improvement of design
Action Scripting
Polishing
Create a storyboard
... Oval Tool.
... Oval Primitive Tool and adjust the Start Angle.
... Oval Primitive Tool and adjust the Inner Radius.
object align with another object
object fill the entire stage
object fill another object
object fill the entire screen
Layer
vector
bitmap
object
...the width of the paintbrush.
... the color of the paintbrush.
... the outline around a shape.
... the fill of a shape.
.FLA
.Doc File
.FLV File
.ASF File
Scenes
Key frames
Blank frames
Graphic symbols
Adobe Collection
All Programs
Run
Open
Merge Tool
Move Tool
Hand Tool
Eyedropper Tool
0
on
false
1
you need to give it an instance name in the property window.
you need to give it an instance name in the library.
you need to set its linkage properties to export for actionscript and assigning it a class by right clicking on the sound in the library and pulling up the linkage dialogue box.
you need to set its linkage properties to export for actionscript and assigning it a class in the properties window by pulling down the linkage option.
select the shape, open the dialogue box in the properties window for ink color and make a selection. From there you can edit the weight and style in the properties window.
select the ink tool in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
select the paint bucket in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
go to the actions window and add the addStroke() method to the fill. Be sure to also set the strokeColor and strokeWeight properties.
Shape Tween
Motion Tween
Mask
Frame-by-Frame
Ctrl + O
Ctrl + Q
Ctrl + T
Ctrl + N
Refers to when a dot or period (.) is used in actionscript to conclude a line of code.
Refers to when a dot or period (.) is used in actionscript to access a property or method of an object.
Refers to when a dot or period (.) is used in actionscript to being a function.
Refers to when a dot or period (.) is used in actionscript to set a parameter.
...strokes.
...fills.
...the background.
true
false
Flick Per Scene
Frames Per Second
Frames Per Scene
Flick Per Second
frame rate
key frame
mask
layer
a straight line.
a curved line.
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to have more precise control of the
the black arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The white arrow allows us to transform the shape by scaling, r
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to have more precise control of the
the white arrow allows us to manipulate the shape as a whole by repositioning it on the stage or fluidly transforming its shape by selecting the curves that define it and repositioning those. The black arrow allows us to transform the shape by scaling, r