object align with another object
object fill the entire stage
object fill another object
object fill the entire screen
B. object fill the entire stage
make a graphic symbol, then edit its timeline to animate a movie clip with shape tweens. Then on the main stage, you could motion tween the graphic symbol.
make a movie clip symbol, then edit its timeline to animate a movie clip with motion tweens. Then on the main stage, you could motion tween the movie clip symbol.
make a shape symbol, then edit its timeline to animate a graphic with shape tweens. Then on the main stage, you could motion tween the shape symbol.
make a movie clip symbol, then edit its timeline to animate a shape clip with shape tweens. Then on the main stage, you could motion tween the movie clip symbol.
Importing
Exporting
Convert to text
Convert to Symbol
Erase Objects
Erase Only Shapes
Erase Selected Fills
Erase Normal
Merge Tool
Free Convert Tool
Free Transform tool
Object tool
graphic
bitmap
button
movie clip
set the property .alpha = 0
set the property .visible = true
set the property .alpha = 1;
set the property .visible = false;
Paint Inside
Paint Selection
Paint Behind
Paint Normal
True
False
It is the order in which Flash executes actionscript. Listeners are run first in order to catch any events that may occur so that all functions may run correctly without causing any TypeErrors.
It is the order in which Flash renders a scene - elements are stacked within layers and layers are stacked with the movie. Shapes fall to the bottom of the stack within a layer, allowing for symbols and text objects to rise to the top. Likewise, layers a
The order in which you have to nest symbols within movie clips in order for motion tweens to work correctly.
The order in which you have to nest movie clips within symbols in order for motion tweens to work correctly.
hollow
black
open eye
closed eye
a straight line.
a curved line.
stage size
background color
frame rate
all of the above
Dashboard
Layers Panel
Library Panel
Property Inspector
sandbox_mc.addeventlistener(mouseevent.click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.Click, buildCastle);
sandbox_mc.addEventListener(MouseEvent.CLICK, buildCastle);
sandBox_mc.addEventListener(MouseEvent.Click, buildCastle);
symbol name
instance name
Improvement of design
Action Scripting
Polishing
Create a storyboard
select the shape, open the dialogue box in the properties window for ink color and make a selection. From there you can edit the weight and style in the properties window.
select the ink tool in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
select the paint bucket in the tool box, select the ink color in the color picker and click on the shape near the outside of its fill. From there you can edit the weight and style in the properties window.
go to the actions window and add the addStroke() method to the fill. Be sure to also set the strokeColor and strokeWeight properties.
Merge Tool
move Tool
Hand Tool
Zoom Tool
Merge Drawing
Flash Tool
Gradient Transform Tool
Object Drawing
Merge Drawing
Flash Tool
Oval Tool
Object Drawing
...edit an anchor point
...create an anchor point.
...delete an anchor point.
true
false
View
Edit
Window
None of the above
... no color.
... do not enter.
... no data.
[...]
(...)
{...}
:...; (Your Answer)
Tweening
Shape Tween
Motion Tween
Transition
library
timeline
properties
tools panel
Library Panel
Property Inspector Panel
Layers Panel
All of the above
scenes
frames
layers
actions
layer
symbols
clip art
tween